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Mixed-integer quadrangulation

Published:27 July 2009Publication History
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Abstract

We present a novel method for quadrangulating a given triangle mesh. After constructing an as smooth as possible symmetric cross field satisfying a sparse set of directional constraints (to capture the geometric structure of the surface), the mesh is cut open in order to enable a low distortion unfolding. Then a seamless globally smooth parametrization is computed whose iso-parameter lines follow the cross field directions. In contrast to previous methods, sparsely distributed directional constraints are sufficient to automatically determine the appropriate number, type and position of singularities in the quadrangulation. Both steps of the algorithm (cross field and parametrization) can be formulated as a mixed-integer problem which we solve very efficiently by an adaptive greedy solver. We show several complex examples where high quality quad meshes are generated in a fully automatic manner.

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References

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  1. Mixed-integer quadrangulation

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      • Published in

        cover image ACM Transactions on Graphics
        ACM Transactions on Graphics  Volume 28, Issue 3
        August 2009
        750 pages
        ISSN:0730-0301
        EISSN:1557-7368
        DOI:10.1145/1531326
        Issue’s Table of Contents
        • cover image ACM Overlay Books
          Seminal Graphics Papers: Pushing the Boundaries, Volume 2
          August 2023
          893 pages
          ISBN:9798400708978
          DOI:10.1145/3596711
          • Editor:
          • Mary C. Whitton

        Copyright © 2009 ACM

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        Publication History

        • Published: 27 July 2009
        Published in tog Volume 28, Issue 3

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