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Ray tracing complex scenes

Published:31 August 1986Publication History
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Abstract

A new algorithm for speeding up ray-object intersection calculations is presented. Objects are bounded by a new type of extent, which can be made to fit convex hulls arbitrarily tightly. The objects are placed into a hierarchy. A new hierarchy traversal algorithm is presented which is efficient in the sense that objects along the ray are queried in an efficient order.Results are presented which demonstrate that our technique is several times faster than other published algorithms. Furthermore, we demonstrate that it is currently possible to ray trace scenes containing hundreds of thousands of objects.

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                        cover image ACM SIGGRAPH Computer Graphics
                        ACM SIGGRAPH Computer Graphics  Volume 20, Issue 4
                        Aug. 1986
                        300 pages
                        ISSN:0097-8930
                        DOI:10.1145/15886
                        Issue’s Table of Contents
                        • cover image ACM Conferences
                          SIGGRAPH '86: Proceedings of the 13th annual conference on Computer graphics and interactive techniques
                          August 1986
                          332 pages
                          ISBN:0897911962
                          DOI:10.1145/15922

                        Copyright © 1986 ACM

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                        Association for Computing Machinery

                        New York, NY, United States

                        Publication History

                        • Published: 31 August 1986

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