skip to main content
10.1145/1785455.1785456acmotherconferencesArticle/Chapter ViewAbstractPublication PagesahConference Proceedingsconference-collections
research-article

ExoInterfaces: novel exosceleton haptic interfaces for virtual reality, augmented sport and rehabilitation

Published:02 April 2010Publication History

ABSTRACT

We developed novel haptic interfaces, FlexTorque and FlexTensor that enable realistic physical interaction with real and Virtual Environments. The idea behind FlexTorque is to reproduce human muscle structure, which allows us to perform dexterous manipulation and safe interaction with environment in daily life. FlexTorque suggests new possibilities for highly realistic, very natural physical interaction in virtual environments. There are no restrictions on the arm movement, and it is not necessary to hold a physical object during interaction with objects in virtual reality. Because the system can generate strong forces, even though it is light-weight, easily wearable, and intuitive, users experience a new level of realism as they interact with virtual environments.

References

  1. FlexTorque. Games presented at SIGGRAPH Asia 2009. http://www.youtube.com/watch?v=E6a5eCKqQzcGoogle ScholarGoogle Scholar
  2. FlexTorque. Innovative Haptic Interface. 2009. http://www.youtube.com/watch?v=wTZs_iuKG1A&feature=relatedGoogle ScholarGoogle Scholar
  3. Hayashi, T., Kawamoto, H., and Sankai, Y. 2005. Control method of robot suit HAL working as operator's muscle using biological and dynamical information. In Proceedings of the International Conference on Intelligent Robots and Systems (Edmonton, Canada, August 02--06, 2005). IROS '05. IEEE Press, New York, 3063--3068.Google ScholarGoogle Scholar
  4. Jeong, Y., Lee, Y., Kim, K., Hong, Y-S., and Park, J-O. 2001. A 7 DOF wearable robotic arm using pneumatic actuators. In Proceedings of the International Symposium on Robotics (Seoul, Korea, April 19--21, 2001). ISR '01. 388--393.Google ScholarGoogle Scholar
  5. Lee, S., Park, S., Kim, W., and Lee, C-W. 1998. Design of a force reflecting master arm and master hand using pneumatic actuators. In Proceedings of the IEEE International Conference on Robotics and Automation (Leuven, Belgium, May 16--20, 1998). ICRA '98. IEEE Press, New York, 2574--2579.Google ScholarGoogle Scholar
  6. Murayama, J., Bougrila, L., Luo, Y., Akahane, K., Hasegawa, S., Hirsbrunner, B., and Sato, M. 2004. SPIDAR G&G: a two-handed haptic interface for bimanual VR interaction. In Proceedings of the EuroHaptics (Munich, Germany, June 5--7, 2004). Springer Press, Heidelberg, 138--146.Google ScholarGoogle Scholar
  7. PHANTOM OMNI haptic device. SensAble Technologies. http://www.sensable.com/haptic-phantom-omni.htmGoogle ScholarGoogle Scholar
  8. Raytheon Sarcos Exoskeleton. Raytheon Company. http://www.raytheon.com/newsroom/technology/rtn08_exoskeleton/Google ScholarGoogle Scholar
  9. Richard, P., Chamaret, D., Inglese, F-X., Lucidarme, P., and Ferrier, J-L. 2006. Human scale virtual environment for product design: effect of sensory substitution. The International Journal of Virtual Reality, 5(2), 37--34.Google ScholarGoogle ScholarCross RefCross Ref
  10. Tsetserukou, D., Sato, K., Neviarouskaya, A., Kawakami, N., and Tachi, S. 2009. FlexTorque: innovative haptic interface for realistic physical interaction in Virtual Reality. In Proceedings of the 2nd ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Technologies in Asia (Yokohama, Japan, December 16--19, 2009), Emerging Technologies. ACM Press, New York, 69. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Wii Remote. Nintendo Co. Ltd. http://www.nintendo.com/wii/what/accessoriesGoogle ScholarGoogle Scholar

Index Terms

  1. ExoInterfaces: novel exosceleton haptic interfaces for virtual reality, augmented sport and rehabilitation

        Recommendations

        Comments

        Login options

        Check if you have access through your login credentials or your institution to get full access on this article.

        Sign in
        • Published in

          cover image ACM Other conferences
          AH '10: Proceedings of the 1st Augmented Human International Conference
          April 2010
          175 pages
          ISBN:9781605588254
          DOI:10.1145/1785455

          Copyright © 2010 ACM

          Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

          Publisher

          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 2 April 2010

          Permissions

          Request permissions about this article.

          Request Permissions

          Check for updates

          Qualifiers

          • research-article

          Acceptance Rates

          AH '10 Paper Acceptance Rate25of46submissions,54%Overall Acceptance Rate121of306submissions,40%

        PDF Format

        View or Download as a PDF file.

        PDF

        eReader

        View online with eReader.

        eReader