ABSTRACT
The introduction of publicly available application stores for mobile devices enables to publish research prototypes to a wide audience. This distribution channel can be used to conduct studies with participants from all over the world and diverse backgrounds. We report from a study that compares three visualization techniques for off-screen objects on digital maps. Usage data from 362 persons was collected and 105 persons completed an interactive tutorial. Significant differences between the three conditions were found. The results support previous findings but we conjecture that the results are affected by unintended influences.
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Index Terms
- Push the study to the App store: evaluating off-screen visualizations for maps in the android market
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