ABSTRACT
In this paper, we propose the seamless multimedia system Yongzheng Emperor's interactive tabletop, which has been incorporated into the special exhibition "Harmony and Integrity: The Yongzheng Emperor and His Times" at the National Palace Museum in Taiwan. The multimedia system features the innovative use of physical artifacts - Yongzheng figurines and a model of Yongzheng-era calendar clock as tangible user interfaces, which have been used to activate on the Surface the emperor's life at court and chronological events of his times. Museum audiences can naturally and intuitively explore the Emperor's stories by the use of hand gestures. The system vividly connects the modern world of the audiences with the emperor's virtual world, engaging museum audiences in the most interactive and compelling way to learn about the emperor. The paper aims to present the development of the seamless tabletop system in a historical museum context, including design principles, implementation, applications, and effectiveness of the system. Our contribution in this project is to demonstrate a new exhibition display model for the museum sector.
- Blackwell, A. F., Fitzmaurice, G., Holmquist, L. E., Ishii, H. and Ullmer, B. 2007. Tangible User Interfaces in Context and Theory. In Proc. of CHI '07: extended abstracts on Human factors in computing systems. Google ScholarDigital Library
- Ferreira, J., Barr, P. and Noble, J. 2005. The Semiotics of User Interface Redesign. In Proc. of the Sixth Australasian conference on User interface. Newcastle, Australia, Australian Computer Society. Google ScholarDigital Library
- Geller, T. 2006. Interactive Tabletop Exhibits in Museums and Galleries. IEEE Computer Graphics and Applications, 26 (5). 6--11. Google ScholarDigital Library
- Heijboer, M. and van den Hoven, E. 2008. Keeping up appearances: Interpretation of tangible artifact design. In Proc. of NordiCHI2008: Using Bridges. Sweden, ACM. Google ScholarDigital Library
- Hooper-Greenhill, E. 2007. Museum and Education: Purpose, Pedagogy, Performance. Routledge, Oxon.Google Scholar
- Hornecker, E. 2008. "I don't understand it either, but it is cool" - Visitor Interactions with a Multi-Touch Table in a Museum. In Proc. of 2008 IEEE International Workshop on Horizontal Interactive Human Computer System.Google ScholarCross Ref
- Hsieh, C.-K., Liu, I.-L., Lin, Q.-P., Chan, L.-W., Hsiao, C.-H. and Hung, Y.-P. 2009. Treasure Transformers: Novel Interpretative Installations for the National Palace Museum. In Proc. of 2009 International Conference on Arts & Technology, Yi-Lan, Taiwan.Google Scholar
- Jung, C.G. 1976. Psychological Types Princeton University Press.Google Scholar
- Lakoff, G. and Johnson, M. 1980. Metaphors We Live By University of Chicago Press Chicago.Google Scholar
- Petersen, M. G., Iversen, O. S., Krogh, P. G. and Ludvigsen, M. 2004. Aesthetic Interaction - A Pragmatist's Aesthetics of Interactive Systems. In Proc. of DIS2004. Cambridge, Massachusetts, USA. Google ScholarDigital Library
- Weiss, M., Wagner, J., Jansen, Y., Jennings, R., Khoshabeh, R., Hollan, J. D. and Borchers, J. 2009. SLAP widgets: bridging the gap between virtual and physical controls on tabletops. In Proc. of the 27th international conference on Human factors in computing systems. Boston, MA, USA. Google ScholarDigital Library
Index Terms
- Yongzheng emperor's interactive tabletop: seamless multimedia system in a museum context
Recommendations
Novel interaction techniques using touch-sensitive tangibles in tabletop environments
ITS '12: Proceedings of the 2012 ACM international conference on Interactive tabletops and surfacesIn this work, we propose techniques for interaction that use a touch-sensitive tangible to assist 3D manipulation in tabletop applications. The objective of this research is to investigate the effectiveness and user satisfaction with this combination ...
Adaptive personal territories for co-located tabletop interaction in a museum setting
ITS '11: Proceedings of the ACM International Conference on Interactive Tabletops and SurfacesIn this paper, we address the problem of designing for participation and parallel interaction with a walk-up-and-use tabletop system in a public exhibition environment. Motivated by the work practice of territoriality, we implement a novel, tabletop-...
Effect of age on use of interactive exhibits in a museum context: a large-scale in-the-wild study
CHItaly '19: Proceedings of the 13th Biannual Conference of the Italian SIGCHI Chapter: Designing the next interactionWe investigate how the age of a visitor affects his/her use of interactive exhibits in a museum context. We conducted a large-scale in-the-wild study using eight interactive museum exhibits (three touch UIs, three tangible UIs, and two gesture UIs) over ...
Comments