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A mark-based interaction paradigm for free-hand drawing

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Published:02 November 1994Publication History

ABSTRACT

We propose an interaction technique for editing splines that is aimed at professional graphic designers. These users do not take full advantage of existing spline editing software because their mental representations of drawings do not match the underlying conceptual model of the software. Although editing splines by specifying control points and tangents may be appropriate for engineers, graphic designers think more in terms of strokes, shapes, and gestures appropriate for editing drawings. Our interaction technique matches the latter model: curves can be edited by means of marks, similar to the way strokes are naturally overloaded when drawing on paper. We describe this interaction technique and the algorithms used for its implementation.

References

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                cover image ACM Conferences
                UIST '94: Proceedings of the 7th annual ACM symposium on User interface software and technology
                November 1994
                226 pages
                ISBN:0897916573
                DOI:10.1145/192426

                Copyright © 1994 ACM

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                • Published: 2 November 1994

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