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A memory game for human-robot interaction

Published:06 March 2011Publication History

ABSTRACT

As a part of the final goal of introducing robots in the human environment, it also comes the problem of the close interaction between these two beings. Close cooperative activities illustrate well this problem and rises new challenges to solve.

In this report we show the current work of the development of a system for acquiring information directly from human focused on a classic interaction game called "Simon Says".

References

  1. Sisbot E. A. et al. Synthesizing Robot Motions Adapted to Human Presence, International Journal of Social Robotics, Vol. 2 Num. 3 September, 2010.Google ScholarGoogle ScholarCross RefCross Ref
  2. Alili S. et al., Interleaving Symbolic and Geometric Reasoning for a Robotic Assistant, ICAPS Workshop on Combining Action and Motion Planning CAMP 2010.Google ScholarGoogle Scholar
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  4. Marin-Urias L. F. et al. Towards shared attention through geometric reasoning for human robot interaction, 9th IEEE-RAS International Conference on Humanoid Robots 2009, Paris, France.Google ScholarGoogle Scholar
  5. Breazeal C., Berlin M., Brooks A., Jesse Gray, Thomaz A. L. Using Perspective taking to learn from ambiguous demonstrations. IEEE Transactions in Robotics (T-RO) (2007), 952--961.Google ScholarGoogle Scholar
  6. Lallée S. et al., Towards a Platform-Independent Cooperative Human-Robot Interaction System: I. Perception, IROS2010, October 2010, Taipei, Taiwan.Google ScholarGoogle ScholarCross RefCross Ref

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          cover image ACM Conferences
          HRI '11: Proceedings of the 6th international conference on Human-robot interaction
          March 2011
          526 pages
          ISBN:9781450305617
          DOI:10.1145/1957656

          Copyright © 2011 Authors

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          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 6 March 2011

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