ABSTRACT
An immersive theatre experience was designed to raise awareness and question perceptions of 'blindness', through enabling both sighted and blind members to experience a similar reality. A multimodal experience was created, comprising ambient sounds and narratives -- heard through headphones -- and an assortment of themed tactile objects, intended to be felt. In addition, audience members were each provided with a novel haptic device that was designed to enhance their discovery of a pitch-black space. An in the wild study of the cultural experience showed how blind and sighted audience members had different 'felt' experiences, but that neither was a lesser one. Furthermore, the haptic device was found to encourage enactive exploration and provide reassurance of the environment for both sighted and blind people, rather than acting simply as a navigation guide. We discuss the potential of using haptic feedback to create cultural experiences for both blind and sighted people; rethinking current utilitarian framing of it as assistive technology.
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Index Terms
- Haptic reassurance in the pitch black for an immersive theatre experience
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