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Universal Design: Implications for Computing Education

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Abstract

Universal design (UD), a concept that grew from the field of architecture, has recently emerged as a paradigm for designing instructional methods, curriculum, and assessments that are welcoming and accessible to students with a wide range of characteristics, including those related to race, ethnicity, native language, gender, age, and disability. This proactive approach holds promise for more fully including underrepresented groups in computing studies and for decreasing the need, and thus costs, for academic accommodations for students with disabilities. This article summarizes the history and development of UD, references research and practices that support the UD approach, provides examples of the strategies that apply UD to instruction and assessment, and recommends topics for future research. Although the application of UD to teaching and learning is in its infancy, the potential of UD to improve computing instruction should not be ignored. Further research could test the efficacy of specific UD practices in promoting learning in computing fields.

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      George Popescu

      Universal design (UD) philosophy refers to a mix of educational strategies that address diversity with regard to students. By framing UD within computing teaching and assessment, this paper provides the reader with a short history and development of the field and examples of strategies emerging from the application of UD instructions and assessments. It also suggests future research directions for investigation. The highly relevant introduction describes the current context in which UD represents an effective and useful approach to diversity related to racial minorities, student age, and disabilities. The main diversity issues are clustered into a series of categories such as physical, visual, hearing, learning, attention, and communication differences. The central aim of UD is to address these issues by engaging students in classroom activities. Many quotations from research and practice focus attention on a general framework defining universal design. A key contribution of the paper is its presentation of a set of nine UD-for-learning guidelines, together with examples of course strategies, summarized in a Disabilities, Opportunities, Internetworking, and Technology Center (DO-IT) checklist. A conclusive example further details implications of UD research in the classroom. The authors conclude with more general implications in the field of computing education with respect to diversity, existing practices, and learning theories. Online Computing Reviews Service

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        cover image ACM Transactions on Computing Education
        ACM Transactions on Computing Education  Volume 11, Issue 3
        October 2011
        148 pages
        EISSN:1946-6226
        DOI:10.1145/2037276
        Issue’s Table of Contents

        Copyright © 2011 ACM

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        Publication History

        • Published: 1 October 2011
        • Accepted: 1 January 2011
        • Revised: 1 December 2010
        • Received: 1 February 2010
        Published in toce Volume 11, Issue 3

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