ABSTRACT
Creating the next generation of interactive systems requires experimental platforms that let us explore novel forms of interaction in real settings. This article describes WILD, a high-performance environment for exploring multi-surface interaction that includes an ultra-high resolution wall display, a multitouch table, a motion tracking system and various mobile devices. The article describes the integrative research approach of the project and the lessons learned with respect to hardware, participatory design, interaction techniques and software engineering.
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Index Terms
- Lessons learned from the WILD room, a multisurface interactive environment
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