skip to main content
10.1145/2047196.2047239acmconferencesArticle/Chapter ViewAbstractPublication PagesuistConference Proceedingsconference-collections
research-article

ZeroN: mid-air tangible interaction enabled by computer controlled magnetic levitation

Authors Info & Claims
Published:16 October 2011Publication History

ABSTRACT

This paper presents ZeroN, a new tangible interface element that can be levitated and moved freely by computer in a three dimensional space. ZeroN serves as a tangible rep-resentation of a 3D coordinate of the virtual world through which users can see, feel, and control computation. To ac-complish this, we developed a magnetic control system that can levitate and actuate a permanent magnet in a pre-defined 3D volume. This is combined with an optical tracking and display system that projects images on the levitating object. We present applications that explore this new interaction modality. Users are invited to place or move the ZeroN object just as they can place objects on surfaces. For example, users can place the sun above physical objects to cast digital shadows, or place a planet that will start revolving based on simulated physical conditions. We describe the technology and interaction scenarios, discuss initial observations, and outline future development.

Skip Supplemental Material Section

Supplemental Material

fp466.mp4

mp4

32.9 MB

References

  1. Baudisch, P., Becker, T., and Rudeck, F. 2010. Lumino: tangible building blocks based on glass fiber bundles. In ACM SIGGRAPH 2010 Emerging Technologies (SIGGRAPH '10). ACM, New York, NY, USA, , Article 16 , 1 pages. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Berkelman, P. J., Butler, Z. J., and Hollis, R. L., "Design of a Hemispherical Magnetic Levitation Haptic Interface Device," 1996 ASME IMECE, Atlanta, DSC-Vol. 58, pp. 483--488.Google ScholarGoogle Scholar
  3. Grossman, T. and Balakrishnan, R. 2006. The design and evaluation of selection techniques for 3D volumetric displays. In ACM UIST '06. 3--12. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Grossman, T. and Wigdor, D. Going deeper: a taxonomy of 3D on the tabletop. In IEEE Tabletop '07. 2007. p. 137--144.Google ScholarGoogle ScholarCross RefCross Ref
  5. Hilliges, O., Izadi, S., Wilson, A. D., Hodges, S., Garcia-Mendoza, A., and Butz., A., 2009. Interactions in the air: adding further depth to interactive table-tops. In Proceedings of the 22nd annual ACM symposium on User interface software and technology (UIST '09). ACM, New York, NY 139--148. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Hollis, R. L. and Salcudean, S. E. 1993. Lorentz levitation technology: a new approach to fine motion robotics, teleoperation, haptic interfaces, and vibration isolation, In Proc. 6th Int'l Symposium on Robotics Research, October 2--5 1993.Google ScholarGoogle Scholar
  7. Ishii, H. and Ullmer, B. 1997. Tangible bits: towards seamless interfaces be-tween people, bits and atoms. In Proceedings of the CHI'97. ACM, New York, NY, 234--241. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Iwata, H., Yano, H., Nakaizumi, F., and Kawamura, R. 2001. Project FEELEX: adding haptic surface to graphics. In Proceedings of the 28th annual conference on Computer graphics and interactive techniques (SIGGRAPH '01). ACM, New York, NY, USA, 469--476. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Jorda, S. 2010. The reactable: tangible and tabletop music performance. In Proceedings of the 28th of the international conference extended abstracts on Hu-man factors in computing systems (CHI EA '10). ACM, New York, NY, USA, 2989--2994. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Massie, T. H. and Salisbury, K. "The PHANTOM Haptic Interface: A Device for Probing Virtual Objects." Proceedings of the ASME Winter Annual Meeting, Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems,1994.Google ScholarGoogle Scholar
  11. Pangaro, G., Maynes-Aminzade, D., and Ishii, H. 2002. The actuated work-bench: computer-controlled actuation in tabletop tangible interfaces. In Proceedings of the 15th annual ACM symposium on User interface software and technology (UIST '02). ACM, New York, NY, USA, 181--190. Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Patten, J., Ishii, H., Hines, J., and Pangaro, G. 2001. Sensetable: a wireless object tracking platform for tangible user interfaces. In CHI '01. ACM, New York, NY, 253--260. Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. Patten, J., Recht, B., and Ishii, H. 2006. Interaction techniques for musical performance with tabletop tangible interfaces. In Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology (ACE '06). ACM, New York, NY, USA,Article 27. Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Patten, J. and Ishii, H. 2007. Mechanical constraints as computational constraints in tabletop tangible interfaces. In Proceedings of the SIGCHI conference on Human factors in computing systems (CHI '07). ACM, New York, NY, USA, 809--818. Google ScholarGoogle ScholarDigital LibraryDigital Library
  15. Piper, B., Ratti, C., and Ishii, H., Illuminating Clay: A 3-D Tangible Interface for Landscape Analysis, Proceedings of CHI 2002, 355--364. Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. Plesniak, W. J., "Haptic holography: an early computational plastic", Ph.D. Thesis, Program in Media Arts and Sciences, Massachusetts Institute of Technology, June 2001. Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. Poupyrev, I., Nashida, T., Maruyama, S., Rekimoto, J., and Yamaji, Y. 2004. Lumen: interactive visual and shape display for calm computing. In ACM SIGGRAPH 2004 Emerging technologies (SIGGRAPH '04), Heather Elliott-Famularo (Ed.). ACM, New York, NY, USA, 17. Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. Poupyrev, I., Nashida, T., and Okabe, M. 2007. Actuation and tangible user interfaces: the Vaucanson duck, robots, and shape displays. In Proceedings of the 1st international conference on Tangible and embedded interaction (TEI '07). ACM, New York, NY. Google ScholarGoogle ScholarDigital LibraryDigital Library
  19. Rekimoto, J., Ullmer, B., and Oba, H. 2001. DataTiles: a modular platform for mixed physical and graphical interactions. In Proceedings of the SIGCHI conference on Human factors in computing systems (CHI '01). ACM, New York, NY, USA, 269--276. Google ScholarGoogle ScholarDigital LibraryDigital Library
  20. Rosenfeld, D., Zawadzki, M., Sudol, J., and Perlin, K. Physical objects as bidirectional user interface elements. IEEE Computer Graphics and Applications, 24(1):44--49, 2004. Google ScholarGoogle ScholarDigital LibraryDigital Library
  21. Sugimoto, M., Kagotani, G., Kojima, M., Nii, H., Nakamura, A., and Inami, M. 2005. Augmented coliseum: display-based computing for augmented reality inspiration computing robot. In ACM SIGGRAPH 2005 Emerging technologies (SIGGRAPH '05), Donna Cox (Ed.). ACM, New York, NY, USA, Article 1. Google ScholarGoogle ScholarDigital LibraryDigital Library
  22. Underkoffler, J. and Ishii, H. 1999. Urp: a luminous-tangible workbench for urban planning and design. In CHI '99. ACM, New York, NY, 386--393. Google ScholarGoogle ScholarDigital LibraryDigital Library
  23. Weiss, M., Schwarz, F., Jakubowski, S., and Borchers, J. 2010. Madgets: actuating widgets on interactive tabletops. In Proceedings of the 23nd annual ACM symposium on User interface software and technology (UIST '10). ACM, New York, NY, 293--302. Google ScholarGoogle ScholarDigital LibraryDigital Library
  24. Art+com' Kinetic Sculpture. http://www.artcom.de/en/projects/project/detail/kinetic-sculpture/.Google ScholarGoogle Scholar

Index Terms

  1. ZeroN: mid-air tangible interaction enabled by computer controlled magnetic levitation

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Conferences
      UIST '11: Proceedings of the 24th annual ACM symposium on User interface software and technology
      October 2011
      654 pages
      ISBN:9781450307161
      DOI:10.1145/2047196

      Copyright © 2011 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 16 October 2011

      Permissions

      Request permissions about this article.

      Request Permissions

      Check for updates

      Qualifiers

      • research-article

      Acceptance Rates

      UIST '11 Paper Acceptance Rate67of262submissions,26%Overall Acceptance Rate842of3,967submissions,21%

      Upcoming Conference

      UIST '24

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader