Supplemental Material
Available for Download
- 1.Arkin, R.C., Integrating Behavioral, Perceptual, and World Knowledge in Reactive Navigation, in Designing Autonomous Agents, R Maes, Editor. 1990, MIT Press, Cambridge, pp.105-122.Google Scholar
- 2.Badler, N.I., C. Phillips, and B.L. Webber, Simulating Humans: Computer Graphics, Animation, and Control. 1993, Oxford University Press, New York. Google ScholarCross Ref
- 3.Blumberg, B. Action-Selection in Hamsterdam: Lessons from Ethology. in Third International Conference on the Simulation of Adaptive Behavior. Brighton, England,1994, MIT Press. pp.108- 117. Google ScholarDigital Library
- 4.Brooks, R., A Robust Layered Control System for a Mobile Robot. 1986. IEEE Journal of Robotics and Automation RA-2.pp. 14-23.Google Scholar
- 5.Bruderlin, Armin and Thomas W. Calvert. Dynamic Animation of Human Walking. Proceedings of SIGGRAPH 89 (Boston, MA, July 31-August 4, 1989). In Computer Graphics 23, 3 (July 1989),233-242. Google ScholarDigital Library
- 6.Galyean, T. A. Narrative Guidance of Interactivity, Ph.D. Dissertation, Massachusetts Institute of Technology, 1995. Google ScholarDigital Library
- 7.Girard, Michael and A. A. Maciejewski. Computational Modeling for the Computer Animation of Legged Figures. Proceedings of SIGGRAPH 85 (San Francisco, CA, July 22-26, 1985). In Computer Graphics 19, 263-270. Google ScholarDigital Library
- 8.Horswill, I. A Simple, Cheap, and Robust Visual Navigation System. in Second International Conference on the Simulation of Adaptive Behavior. Honolulu, HI, 1993. MIT Press, pp.129-137. Google ScholarDigital Library
- 9.Koga, Yoshihito, Koichi Kondo, James Kuffner, and Jean- Claude Latombe. Planning Motion with Intentions. Proceedings of SIGGRAPH 94 (Orlando, FL, July 24-29, 1994). In Computer Graphics Proceedings, Annual Conference Series, 1994, ACM, SIGGRAPH, pp. 395-408. Google ScholarDigital Library
- 10.Latombe, J. C., Robot Motion Planning. 1991, Kluwer Academic Publishers, Boston. Google ScholarCross Ref
- 11.Ludlow, A., The Evolution and Simulation of a Decision Maker, in Analysis of Motivational Processes, F.T.&.T. Halliday, Editor. 1980, Academic Press, London.Google Scholar
- 12.Maes, R, Situated Agents Can Have Goals. Journal for Robotics and Autonomous Systems 6(1&2), 1990, pp. 49-70.Google Scholar
- 13.Maes, R, T. Darrell, and B. Blumberg. The ALIVE System: Full-body Interaction with Autonomous Agents. in Proceedings of Computer Animation'95 Conference, Switzerland, April 1995, IEEE Press, pp. 11-18. Google ScholarDigital Library
- 14.McKenna, Michael and David Zeltzer. Dynamic Simulation of Autonomous Legged Locomotion. Proceedings of SIGGRAPH 90 (Dallas, TX, August 6-10, 1990). In Computer Graphics 24, 4 (August 1990), pp.29-38. Google ScholarDigital Library
- 15.Minsky, M., The Society of Mind. 1988, Simon & Schuster, New York. Google ScholarDigital Library
- 16.Raibert, Marc H. and Jessica K. Hodgins. Animation of Dynamic Legged Locomotion. Proceedings of SIGGRAPH 91 (Las Vegas, NV, July 28-August 2, 1991). In Computer Graphics 25, 4 (July 1991), 349-358 Google ScholarDigital Library
- 17.Renault, O., N. Magnenat-Thalmann, D. Thalmann. A visionbased approach to behavioral animation. The Journal of Visualization and Computer Animation 1(1),1990, pp.18-21.Google ScholarCross Ref
- 18.Reynolds, Craig W. Flocks, Herds, and Schools: A Distributed Behavioral Model. Proceedings of SIGGRAPH 87 (Anaheim, CA, July 27-31, 1987). In Computer Graphics 21, 4 (July 19987), 25-34. Google ScholarDigital Library
- 19.Tinbergen, N., The Study of Instinct. 1950, Clarendon press, Oxford.Google Scholar
- 20.Tu, Xiaoyuan and Demetri Terzopoulos. Artificial Fishes: Physics, Locomotion, Perception, Behavior. Proceedings of SIG- GRAPH 94 (Orlando, FL, July 24-29, 1994). In Computer Graphics Proceedings, Annual Conference Series, 1994, ACM, SIGGRAPH, pp. 43-50. Google ScholarDigital Library
- 21.Tyrrell, T. The Use of Hierarchies for Action Selection, in Second International Conference on the Simulation of Adaptive Behavior. 1993. MIT Press, pp.138-147. Google ScholarDigital Library
- 22.Wilhelms J., R. Skinner. A 'Notion' for Interactive Behavioral Animation Control. IEEE Computer Graphics and Applications 10(3) May 1990, pp. 14-22. Google ScholarDigital Library
- 23.David Zeltzer, Task Level Graphical Simulation: Abstraction, Representation and Control, in Making Them Move. Ed. Badler, N., Barsky, B., and Zeltzer D. 1991, Morgan Kaufmann Publishers, Inc. Google ScholarDigital Library
Index Terms
- Multi-level direction of autonomous creatures for real-time virtual environments
Recommendations
Multi-modal virtual environments for education: from illusion to immersion
Edutainment'06: Proceedings of the First international conference on Technologies for E-Learning and Digital EntertainmentA multi-modal Virtual Environment that provides human-scale haptic feedback is described. User's immersion is achieved using a large rear-projected stereoscopic screen, a 5.1 audio system, and fan-based olfactory displays. An educational Virtual Reality ...
Egocentric distance perception in real and HMD-based virtual environments: the effect of limited scanning method
APGV '11: Proceedings of the ACM SIGGRAPH Symposium on Applied Perception in Graphics and VisualizationWe conducted four experiments on egocentric depth perception using blind walking with a restricted scanning method in both the real and a virtual environment. Our viewing condition in all experiments was monocular. We varied the field of view (real), ...
Real-time facial tracking in virtual reality
SA '16: SIGGRAPH ASIA 2016 VR ShowcaseVirtual reality (VR) emerges as the next social computing platform. For realizing immersive social interactions, projecting facial expressions onto the virtual avatar a crucial component. This is a challenge in VR as it requires capturing the facial ...
Comments