ABSTRACT
Hackademia is a semi-formal learning group that introduces largely non-technical students to basic technical skills by presenting them with open-ended challenges in a peer-based, collaborative environment. This project has two main goals: the near-end goal has been to use a collaborative design model to develop a working, scalable model for teaching engineering literacies in higher education, and the long-term goal is to create participatory opportunities for end-users to develop innovative technologies. This paper describes progress towards the short-term goal, and lessons learned from two years of work to develop a semi-structured educational experience influenced by participant desires. Hackademia leverages a participant-observer research model and participatory research methods such as autoethnographies, experience blogging, and semi-structured focus groups.
- Anderson, R. E. et al. Experiences with a Transportation Information System that Uses Only GPS and SMS. Proc. of Information & Communications Technologies for Development Conference 2010 (ICTD 2010). Google ScholarDigital Library
- Barron, B. Interest and Self-Sustained Learning as Catalysts of Development: A Learning Ecology Perspective. Human Development, 2006, 49(4): 193--224.Google Scholar
- Baxter Magolda, M. B. and King, P. M. (eds) Learning Partnerships: Theory and models of practice to educate for self-authorship. Stylus Publishing, LLC, Sterling, USA. 2004.Google Scholar
- Baxter Magolda, M. B. Making Their Own Way: Narratives for transforming higher education to promote self-development. Stylus Publishing, LLC, Sterling, USA. 2001.Google Scholar
- Björgvinsson et al., Participatory design and "democratizing innovation". Proc. Of Participatory Design 2010 (PDC 2010). Google ScholarDigital Library
- Cole, M., & The Distributed Literacy Consortium (eds) The Fifth Dimension: An after-school program built on diversity. Russell Sage, New York, USA. 2006.Google Scholar
- Hookway, N. 'Entering the blogosphere': some strategies for using blogs in social research. Qualitative Research, 2008, 8(1): 91--113.Google ScholarCross Ref
- Hope, A., et. al The Midwife's Assistant: Designing Integrated Learning Tools to Scaffold Ultrasound Practice. In Proc. of Information & Communications Technologies for Development Conference 2012 (ICTD 2012). Google ScholarDigital Library
- Ito, M., et al., (2009). Hanging out, messing around, geeking out: Living and learning with new media. Cambridge, MA: MIT Press. Google ScholarDigital Library
- Kegan, R. In Over Our Heads The Mental Demands of Modern Life. Harvard University Press, Cambridge, USA. 1994.Google Scholar
- Miles, M. B. and Huberman, A. M. (eds) Qualitative Data Analysis: An Expanded Sourcebook (2nd ed). Sage Publications Ltd., Thousand Oaks, USA. 1994.Google Scholar
- National Academy of Engineers. http://www.nae.edu/. 2012.Google Scholar
- National Research Council. Learning science in informal environments: People, places, and pursuits. The National Academies Press, Washington, DC, USA. 2009.Google Scholar
- National Research Council. The Engineer of 2020: Visions of Engineering in the New Century. The National Academies Press, Washington, DC, USA. 2004.Google Scholar
- Patton, M. Q. Qualitative & Research Evaluation Methods (3rd ed). Sage Publications Ltd., Thousand Oaks, USA. 2002.Google Scholar
- Kuznetsov, S. & Paulos, E. Rise of the Expert Amateur: DIY Projects, Communities, and Cultures. In Proc. of the Nordic Conference on Human-Computer Interaction 2010 (NordiCHI 2010). Google ScholarDigital Library
- Rosner, D. K., Bean, J. Learning from IKEA Hacking: "I'm Not One to Decoupage a Tabletop and Call It a Day." In Proc. of Computer Human Interaction 2009 (CHI 2009). Google ScholarDigital Library
- Spinuzzi, C. The Methodology of Participatory Design. Technical Communication, 2005, 52(2): 163--174.Google ScholarDigital Library
- Torrey, C., Churchill, E. F., & McDonald, D. W. Learning How: The Search for Craft Knowledge on the Internet. In Proc. of Computer Human Interaction 2009 (CHI 2009). Google ScholarDigital Library
- Turns, J. On Being Technical: Students' Experiences in a Maker/DIY Group. Technical Report. November 2010.Google Scholar
- Von Hippel, E. Democratizing Innovation. The MIT Press Cambridge, Massachusetts, 2003.Google Scholar
- Wortham, S. The objectification of identity across events. Linguistics and Education, 2008, 19(3): 294--311.Google ScholarCross Ref
Index Terms
- Hackademia: building functional rather than accredited engineers
Recommendations
How to Plan and Run Summer Computing Camps: Logistics (Abstract Only)
SIGCSE '16: Proceedings of the 47th ACM Technical Symposium on Computing Science EducationThis workshop will provide details on how to plan and run non-residential, week-long computing summer camps for 4th-12th grade students. Georgia Tech has been offering computing summer camps since 2004. These camps are financially self-sustaining and ...
Why Latino High School Students Select Computer Science as a Major: Analysis of a Success Story
This article reports on a public school that is succeeding in encouraging Latino high school students to select Computer Science (CS) as a major. The students attend a charter high school designed to encourage low-income Latino students to attend ...
Everyday Creativity on a University Campus: Crafting a challenge to journey beyond the formal
OpenSym '17: Proceedings of the 13th International Symposium on Open CollaborationThis paper reports on an initiative to encourage staff, students and the wider community of an Irish university to engage in open, daily creative challenges, mediated by technology. The aim was to encourage creativity as a ritual practice, and to ...
Comments