skip to main content
10.1145/2396636.2396671acmconferencesArticle/Chapter ViewAbstractPublication PagesissConference Proceedingsconference-collections
research-article

Interaction and recognition challenges in interpreting children's touch and gesture input on mobile devices

Published:11 November 2012Publication History

ABSTRACT

As mobile devices like the iPad and iPhone become increasingly commonplace, touchscreen interactions are quickly overtaking other interaction methods in terms of frequency and experience for many users. However, most of these devices have been designed for the general, typical user. Trends indicate that children are using these devices (either their parents' or their own) for entertainment or learning activities. Previous work has found key differences in how children use touch and surface gesture interaction modalities vs. adults. In this paper, we specifically examine the impact of these differences in terms of automatically and reliably understanding what kids meant to do. We present a study of children and adults performing touch and surface gesture interaction tasks on mobile devices. We identify challenges related to (a) intentional and unintentional touches outside of onscreen targets and (b) recognition of drawn gestures, that both indicate a need to design tailored interaction for children to accommodate and overcome these challenges.

References

  1. Anthony, L. and Wobbrock, J.O. A lightweight multistroke recognizer for user interface prototypes. Proc. GI 2010, Canadian Information Processing Society (2010), 245--252. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Anthony, L. and Wobbrock, J.O. $N-protractor: a fast and accurate multistroke recognizer. Proc. GI 2012, (2012), 117--120. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Beery, K., Buktenica, N., and Beery, N.A. The Beery-Buktenica Developmental Test of Visual-Motor Integration, 5th Edition. Modern Curriculum Press, New Jersey, 2004.Google ScholarGoogle Scholar
  4. Brown, Q. and Anthony, L. Toward comparing the touchscreen interaction patterns of kids and adults. ACM SIGCHI EIST Workshop, 4pp.Google ScholarGoogle Scholar
  5. Brown, Q., Bonsignore, E., Hatley, L., Druin, A., Walsh, G., Foss, E., Brewer, R., Hammer, J., and Golub, E. Clear Panels: a technique to design mobile application interactivity. Proc. DIS 2010, ACM (2010), 360--363. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Chiong, C. and Shuler, C. Learning: Is there an app for that? Investigations of young children's usage and learning with mobile devices and apps. The Joan Ganz Cooney Center at Sesame Workshop, New York, NY, 2010.Google ScholarGoogle Scholar
  7. Donker, A. and Reitsma, P. Aiming and clicking in young children's use of the computer mouse. Computers in Human Behavior 23, 6 (2007), 2863--2874. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Guyon, I., Schomaker, L., Plamondon, R., Liberman, M., and Janet, S. UNIPEN project of on-line data exchange and recognizer benchmarks. Proc. ICPR 1994, IEEE (1994), 29--33.Google ScholarGoogle ScholarCross RefCross Ref
  9. Hammond, T.A., Logsdon, D., Paulson, B., Johnston, J., Peschel, J., Wolin, A., and Taele, P. A sketch recognition system for recognizing free-hand course of action diagrams. Proc. IAAI 2010, AAAI Press (2010), 1781--1786.Google ScholarGoogle Scholar
  10. Harris, A., Rick, J., Bonnett, V., Yuill, N., Fleck, R., Marshall, P., and Rogers, Y. Around the table: Are multiple-touch surfaces better than single-touch for children's collaborative interactions? Proc. CSCL 2009, International Society of the Learning Sciences (2009), 335--344. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Hinrichs, U. and Carpendale, S. Gestures in the wild. Proc. CHI 2011, ACM (2011), 3023--3032. Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Hourcade, J.P., Bederson, B.B., Druin, A., and Guimbretière, F. Differences in pointing task performance between preschool children and adults using mice. ACM Transactions on Computer-Human Interaction 11, 4 (2004), 357--386. Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. Hse, H.H. and Newton, A.R. Recognition and beautification of multi-stroke symbols in digital ink. Computers & Graphics 29, 4 (2005), 533--546. Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Inkpen, K.M. Drag-and-drop versus point-and-click mouse interaction styles for children. ACM Transactions on Computer-Human Interaction 8, 1 (2001), 1--33. Google ScholarGoogle ScholarDigital LibraryDigital Library
  15. Joiner, R., Messer, D., Light, P., and Littleton, K. It is best to point for young children: a comparison of children's pointing and dragging. Computers in Human Behavior 14, 3 (1998), 513--529.Google ScholarGoogle ScholarCross RefCross Ref
  16. Jones, T. An empirical study of children's use of computer pointing devices. Journal of Educational Computing Research 7, 1 (1991), 61--76.Google ScholarGoogle ScholarCross RefCross Ref
  17. Keates, S. and Trewin, S. Effect of age and Parkinson's disease on cursor positioning using a mouse. Proc. ASSETS 2005, ACM (2005), 68--75. Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. Li, Y. Gesture search: a tool for fast mobile data access. Proc. UIST 2010, ACM (2010), 87--96. Google ScholarGoogle ScholarDigital LibraryDigital Library
  19. MacKenzie, I.S., Kauppinen, T., and Silfverberg, M. Accuracy measures for evaluating computer pointing devices. Proc. CHI 2001, ACM Press (2001), 9--16. Google ScholarGoogle ScholarDigital LibraryDigital Library
  20. Norris, C. and Soloway, E. Envisioning the handheld-centric classroom. Journal of Educational Computing Research 30, 4 (2004), 281--294.Google ScholarGoogle ScholarCross RefCross Ref
  21. Pitrelli, J.F. and Perrone, M.P. Confidence-scoring post-processing for off-line handwritten-character recognition verification. Proc. ICDAR 2003, IEEE (2003), 278--282. Google ScholarGoogle ScholarDigital LibraryDigital Library
  22. Read, J.C., MacFarlane, S., and Casey, C. Pens behaving badly-usability of pens and graphics tablets for text entry with children. Adj. Proc. UIST 2002, ACM Press (2002), 21--Google ScholarGoogle Scholar
  23. Rick, J., Harris, A., Marshall, P., Fleck, R., Yuill, N., and Rogers, Y. Children designing together on a multi-touch tabletop: An analysis of spatial orientation and user interactions. Proc. IDC 2009, ACM (2009), 106--114. Google ScholarGoogle ScholarDigital LibraryDigital Library
  24. Rubine, D. Specifying gestures by example. SIGGRAPH Computer Graphics 25, 4 (1991), 329--337. Google ScholarGoogle ScholarDigital LibraryDigital Library
  25. Ryall, K., Morris, M.R., Everitt, K., Forlines, C., and Shen, C. Experiences with and observations of direct-touch tabletops. Proc. Tabletop 2006, IEEE (2006), 8pp. Google ScholarGoogle ScholarDigital LibraryDigital Library
  26. Shin, N., Norris, C., and Soloway, E. Effects of handheld games on students learning in mathematics. Proc. ICLS 2006, International Society of the Learning Sciences (2006), 702--708. Google ScholarGoogle ScholarDigital LibraryDigital Library
  27. Shuler, C. Pockets of Potential: Using Mobile Technologies to Promote Children's Learning. Joan Ganz Cooney Center at Sesame Workshop, New York, NY, 2009.Google ScholarGoogle Scholar
  28. Vatavu, R.-D., Vogel, D., Casiez, G., and Grisoni, L. Estimating the perceived difficulty of pen gestures. Proc. INTERACT 2011, Springer (2011), 89--106. Google ScholarGoogle ScholarDigital LibraryDigital Library
  29. Vogel, D. and Balakrishnan, R. Direct pen interaction with a conventional graphical user interface. Human-Computer Interaction 25, 4 (2010), 324--388.Google ScholarGoogle ScholarCross RefCross Ref
  30. Willems, D., Niels, R., Van Gerven, M., and Vuurpijl, L. Iconic and multi-stroke gesture recognition. Pattern Recognition 42, 12 (2009), 3303--3312. Google ScholarGoogle ScholarDigital LibraryDigital Library
  31. Wobbrock, J.O., Aung, H.H., Rothrock, B., and Myers, B.A. Maximizing the guessability of symbolic input. Ext. Abstracts CHI 2005, ACM (2005), 1869--1872. Google ScholarGoogle ScholarDigital LibraryDigital Library
  32. Wobbrock, J.O., Wilson, A.D., and Li, Y. Gestures without libraries, toolkits or training: a $1 recognizer for user interface prototypes. Proc. UIST 2007, ACM (2007), 159--168. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Interaction and recognition challenges in interpreting children's touch and gesture input on mobile devices

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Conferences
      ITS '12: Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
      November 2012
      430 pages
      ISBN:9781450312097
      DOI:10.1145/2396636

      Copyright © 2012 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 11 November 2012

      Permissions

      Request permissions about this article.

      Request Permissions

      Check for updates

      Qualifiers

      • research-article

      Acceptance Rates

      ITS '12 Paper Acceptance Rate24of63submissions,38%Overall Acceptance Rate119of418submissions,28%

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader