ABSTRACT
Increasingly, games are being incorporated into online citizen science (CS) projects as a way of crowdsourcing data; yet the influence of gamification on volunteer motivations and engagement in CS projects is still unknown. In an interview study with 8 CS volunteers (4 from Foldit, 4 from Eyewire), we found that game elements and communication tools are not necessary for attracting new volunteers to a project; however they may help to sustain engagement over time, by allowing volunteers to participate in a range of social interactions and through enabling meaningful recognition of achievements.
- Braun, V., and Clarke, V. Using thematic analysis in psychology. Qualitative research in psychology, 3(2), (2006) 77--101.Google Scholar
- Cooper, S., Khatib, F., Treuille, A., Barbero, J., Lee, J., Beenen, M., Leaver-Fay, A., et al. Predicting protein structures with a multiplayer online game. Nature, 466(7307), (2011), 756--760.Google ScholarCross Ref
- Deterding, S., Sicart, M., Nacke, L., O'Hara, K., and Dixon, D. (2011). Gamification: using game-design elements in non-gaming contexts. Proc. CHI 2011. ACM Press (2011), 2425--2428. Google ScholarDigital Library
- Iacovides, I., Aczel, J., Scanlon, E., Taylor, J., and Woods, W. (2011). Motivation, engagement and learning through digital games. International Journal of Virtual and Personal Learning Environments, 2(2), (2011), 1--16.Google ScholarDigital Library
- Nov, O., Arazy, O., and Anderson, D. Dusting for science: motivation and participation of digital citizen science volunteers. Proc. iConference 2011, (2011), 68--74. Google ScholarDigital Library
- Paharia, R. Gamification means amplifying intrinsic value. In Gamification: Designing for motivation by Deterding, S. Interactions magazine, 19(4), (2012), 14--17. Google ScholarDigital Library
- Rotman, D., Preece, J., Hammock, J., Procita, K., Hansen, D., Parr, C., Lewis, D. and Jacobs, D. Dynamic changes in motivation in collaborative citizen-science projects. Proc. CSCW 2012, ACM Press, (2012), 217226. Google ScholarDigital Library
- Rotman, D., Procita, K., Hansen, D., Sims Parr, C. and Preece, J. Supporting content curation communities: The Case of the Encyclopedia of Life. J. Am. Soc. Inf. Sci., 63, (2012), 1092--1107. Google ScholarDigital Library
- von Ahn, L. Games with a purpose. IEEE Computer, 39(6), (2006), 92--94. Google ScholarDigital Library
Index Terms
- Do games attract or sustain engagement in citizen science?: a study of volunteer motivations
Recommendations
“I want to be a captain! I want to be a captain!”: gamification in the old weather citizen science project
Gamification '13: Proceedings of the First International Conference on Gameful Design, Research, and ApplicationsGamification is increasingly implemented in citizen science projects as a means of motivating and sustaining participation. In a survey and subsequent interviews we explored the appeal of gamification for participants in the Old Weather project, and its ...
Designing for dabblers and deterring drop-outs in citizen science
CHI '14: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsIn most online citizen science projects, a large proportion of participants contribute in small quantities. To investigate how low contributors differ from committed volunteers, we distributed a survey to members of the Old Weather project, followed by ...
Gamers, citizen scientists, and data
Two key problems for crowd-sourcing systems are motivating contributions from participants and ensuring the quality of these contributions. Games have been suggested as a motivational approach to encourage contribution, but attracting participation ...
Comments