ABSTRACT
We present a ludic interactive music performance that allows live recorded sounds to be re-rendered through the users' movements. The interaction design made the control similar to a shaker where the motion energy drives the energy of the played music piece. The instrument has been designed for musicians as well as non-musicians and allows for multiple players. In the MubuFunkScatShare performance, one performer plays acoustical instruments into the system, subsequently rendering them by shaking a smartphone. He invites participation by volunteers from the audience, resulting in a fun musical piece that includes layers of funk guitar, scat singing, guitar solo, and beatboxing.
- M. V. Mathews. "The radio baton and conductor program, or: Pitch, the most important and least expressive part of music." Computer Music Journal (1991): 37--46.Google ScholarCross Ref
- N. Orio, S. Lemouton, and D. Schwarz. "Score following: state of the art and new developments." In Proceedings of NIME, pp. 36--41. National University of Singapore, 2003. Google ScholarDigital Library
- M. Müller. Information Retrieval for Music and Motion. Springer Verlag, 2007. Google ScholarCross Ref
- N. Schnell, A. Röbel, D. Schwarz, G. Peeters, R. Borghesi, "MuBu & Friends Assembling Tools for Content Based Real-Time Interactive Audio Processing in Max/MSP." In Proceedings of ICMC. 2009.Google Scholar
- D. Schwarz, N. Schnell, and S. Gulluni. "Scalability in Content-Based Navigation of Sound Databases", In Proceedings of ICMC, 2009.Google Scholar
- M. Waisvisz. "Looking forward by looking back: early gestural interfaces for live electronic music composing and performance -- a lecture concertante." Closing Plenary, CHI 2005.Google Scholar
- G. Wang. "Designing smule's iphone ocarina." In Proceedings of NIME. Pittsburgh. 2009. Figure 3: MubuFunkScatShare in performance (Photo: Photonquantique)Google Scholar
Index Terms
- MubuFunkScatShare: gestural energy and shared interactive music
Recommendations
The urban musical game: using sport balls as musical interfaces
CHI EA '12: CHI '12 Extended Abstracts on Human Factors in Computing SystemsWe present Urban Musical Game, an installation using augmented sports balls to manipulate and transform an interactive music environment. The interaction is based on playing techniques, a concept borrowed from traditional music instruments and applied ...
MusicalAid: A Playful Collaborative Music Tool for People Finding it Difficult to Handle Common Instruments
TEI '24: Proceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied InteractionMusicalAid is a tangible music system that allows people with different musical literacy and gross/fine motoric skills to play and create music together, either guided by a predefined rhythm or in a ‘free play’ mode. The system is composed of a main unit ...
Embodied Cognition in Performers of Large Acoustic Instruments as a Method of Designing New Large Digital Musical Instruments
Perception, Representations, Image, Sound, MusicAbstractWe present The Large Instrument Performers Study, an interview-based exploration into how large scale acoustic instrument performers navigate the instrument’s size-related aesthetic features during the performance. Through the conceptual ...
Comments