skip to main content
10.1145/2468356.2479665acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
tutorial

Experiencing interactivity in public spaces (eips)

Published:27 April 2013Publication History

ABSTRACT

Mobile and ubiquitous systems create opportunities for new kinds of interactivity in public spaces. Examples of human-technology interactions in public spaces include interactive displays on different scales; mobile systems enabling projection in public environments; smart interactive and reactive objects; tangible interfaces; and public media arts. Human-system and mediated human-human interactions become public and visible to the people around the same space. This creates many possibilities and challenges for designing the user experience that arise primarily from the social and physical context. This workshop will bring together researchers, designers, practitioners and media artists to discuss elements and viewpoints of such new forms of experiences. The results of the workshop will be an "experience design space" and a research agenda for experiences with interactive systems used in public spaces.

References

  1. Åkerman, P., Puikkonen, A., Virolainen, A., Huuskonen, P., Häkkilä, J. 2010. Sketching with Strangers -- In the Wild Study of Ad-hoc Social Communication by Drawing. Proc. Ubicomp'10, ACM, 193--202. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Alt, F., Schneegass, S., Schmidt, A., Müller, J. Memarovic, N. 2012. How to evaluate Public Displays. Proc. PerDis'12, ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Bally, G., Müller, J., Rohs, M., Wigdor, D. and Kratz, S. 2012. ShoeSense: A New Perspective on Hand Gestures and Wearable Applications. Proc. CHI'12, ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Cassinelli, A., Angeslevä, J. and Rinne J. 2011. Laserinne. http://www.k2.t.u-tokyo.ac.jp/perception/Laserinne/index-e.htmlGoogle ScholarGoogle Scholar
  5. Davies, N., Langheinrich, M., Jose, R., Schmidt, A. 2012. Open Display Networks: A Communications Medium for the 21st Century. Computer, May 2012, 58--64. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Fernaeus, Y. & Tholander, J. 2006. Finding Design Qualities in a Tangible Programming Space. Proc. CHI'06. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Fischer, P. T., Zöllner, C., Hoffmann, T. and Piatza, S. 2010. VR/Urban: SMSingshot. Proc. TEI '10. ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Hassenzahl, M. 2003. The Thing and I: Understanding the Relationship Between User and Product. In Blythe, M. et al. (eds.) Funology. From Usability to Enjoyment. Kluwer, 31--42. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Mail Online. "Tech pioneer with augmented-reality glasses bolted to his head traps Paris McDonald's workers 'who tried to rip the device off his face'". 18th July, 2012.Google ScholarGoogle Scholar
  10. Müller, J., Alt, F., Michelis, D. and Schmidt, A. 2010. Requirements and design space for interactive public displays. Proc. Multimedia (MM '10). ACM, 1285--1294. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Müller, J., Walter, R., Bailly, G., Nischt, M. Alt, F. Looking Glass: A Field Study on Noticing Interactivity of a Shop Window. Proc. CHI'12, ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. O'Shea, C. 2009. Hand from Above. http://www.creativeapplications.net/openframeworks/hand-from-above-openframeworks/Google ScholarGoogle Scholar
  13. Peltonen, P. et al. 2008. It's Mine, Don't Touch!: Interactions at a Large Multi-Touch Display in a City Centre. Proc. CHI'08, ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Rico, J. and Brewster, S. 2010. Usable gestures for mobile interfaces: evaluating social acceptability. Proc. CHI 2010, ACM, 887--896. Google ScholarGoogle ScholarDigital LibraryDigital Library
  15. Rukzio, E., Holleis, P., Gellersen, H. 2012. Personal Projectors for Pervasive Computing. IEEE Pervasive Comp. Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. Väänänen-Vainio-Mattila, K. et al. 2010. User Experience of Social Ad Hoc Networking: Findings from a Large-Scale Field Trial of TWIN. Proc. MUM'10, ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. Wakkary, R. et al. Kurio: A Museum Guide for Families. Proc. TEI'09, ACM, 215--223. \ Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Experiencing interactivity in public spaces (eips)

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Conferences
      CHI EA '13: CHI '13 Extended Abstracts on Human Factors in Computing Systems
      April 2013
      3360 pages
      ISBN:9781450319522
      DOI:10.1145/2468356

      Copyright © 2013 Copyright is held by the owner/author(s)

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 27 April 2013

      Check for updates

      Qualifiers

      • tutorial

      Acceptance Rates

      CHI EA '13 Paper Acceptance Rate630of1,963submissions,32%Overall Acceptance Rate6,164of23,696submissions,26%

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader