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Sketching user experiences tutorial: stories, strategies, surfaces

Published:06 October 2013Publication History

ABSTRACT

Paper-pencil sketches are a valuable tool during different stages of experience design in human-computer interaction. This hands-on tutorial will demonstrate how to integrate sketching into researchers' and interaction designers' everyday practice -- with a particular focus on the design of applications for interactive surfaces (e.g., phones, tablets, tabletops, interactive whiteboards). Participants will learn essential sketching strategies, apply these in practice during various hands-on exercises, and learn the various ways of using sketches as a tool when designing novel interactive systems.

References

  1. Baskinger, M. Pencils before pixels: a primer in hand-generated sketching. interactions 15, 2 (2008), 28--36. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Buxton, B. Sketching User Experiences: Getting the Design Right and the Right Design. Morgan Kaufmann, 2007. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Cheng, K. See what I mean: how to use comics to communicate ideas. Rosenfeld Media, Brooklyn, N.Y., 2012.Google ScholarGoogle Scholar
  4. Greenberg, S., Carpendale, S., Marquardt, N., and Buxton, B. Sketching User Experiences: The Workbook. Morgan Kaufmann, 2012. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Rohde, M. The sketchnote handbook: the illustrated guide to visual note taking. Peachpit Press, San Francisco, CA, USA, 2013.Google ScholarGoogle Scholar

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  1. Sketching user experiences tutorial: stories, strategies, surfaces

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    • Published in

      cover image ACM Conferences
      ITS '13: Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
      October 2013
      514 pages
      ISBN:9781450322713
      DOI:10.1145/2512349

      Copyright © 2013 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 6 October 2013

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      • tutorial

      Acceptance Rates

      ITS '13 Paper Acceptance Rate35of121submissions,29%Overall Acceptance Rate119of418submissions,28%
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