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Ganking, corpse camping and ninja looting from the perception of the MMORPG community: acceptable behavior or unacceptable griefing?

Published:30 September 2013Publication History

ABSTRACT

Every day in online games designed to entertain, an unknown percentage of users are experiencing what is known as 'Griefing'. Griefing is used to describe when a player within a multiplayer online environment intentionally disrupts another player's game experience for his/her own personal enjoyment or material gain. Unrestrained, griefing could lead to a downward spiral of the number of people playing Massively Multiplayer Online Role-Playing Games (MMORPG)s, and possibly the death of smaller MMORPGs. Big game publishers may not wish to risk supporting the genre. There have been studies conducted in the past that attempt to define griefing and the different forms it takes in MMORPGs. These were outlined from the perception of the general player, and so did not examine differences in perception of griefing by different types of players.

The authors conducted an online survey with the intention to discover the perception of various in-game actions previously identified in research as griefing, among griefers and griefing victims. In general players who identified themselves as griefers were more likely to regard these actions as a part of the game people had to learn to accept and not griefing. However some patterns of commonality were also observed between griefers and subjects of griefing, with some actions previously identified as griefing in the literature less commonly regarded as griefing by both player types in this survey.

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        • Published in

          cover image ACM Other conferences
          IE '13: Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
          September 2013
          243 pages
          ISBN:9781450322546
          DOI:10.1145/2513002

          Copyright © 2013 ACM

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          Publication History

          • Published: 30 September 2013

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          IE '13 Paper Acceptance Rate20of51submissions,39%Overall Acceptance Rate64of148submissions,43%

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