ABSTRACT
The German vocational education is based on cooperation between training companies and vocational schools. To consider the ever-expanding demand on professional action competency, the curriculum of vocational schools also defines so-called learning fields ("Lernfelder") for the profession of IT specialist. Learning fields describe didactically reduced vocational activities using competencies and specific topics. The implementation at school occurs with learning situations which have to be developed by a team of teachers. Learning situations flesh out the learning field by the use of smaller, activity-oriented and topical teaching units. Teachers are often unsure how to develop learning situations, because there is too little material elaborating on how to create a learning situation in the field of computer science. This paper provides guidelines for designing learning situations in IT and CS and elaborates on how the guide was developed. A first experience of this guide's usage is also part of this paper. The learning situation "A marketing game: Developing a playful way of marketing in Java" was designed and evaluated for the 11th grade of IT specialist training.
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Index Terms
- Practical implementation of learning fields in vocational IT/CS education: a guideline on designing learning situations
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