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Got skillz?: player matching, mastery, and engagement in skill-based games

Published:02 October 2013Publication History

ABSTRACT

In this paper we explore mastery, a powerful intrinsic motivator, and its relationship to player engagement in a mobile skill-based game platform (Skillz.com). More specifically, we present a unique Elo-based rating system for quickly matching players with similar skill levels, which results in fair tournaments. Our rating system assigns a player with a relative rating that predicts how well they will do against another player. In an n-player game, the players with higher ratings have a higher likelihood of winning against those with lower ratings. We show that a system that promotes fairness allows players to improve by competing against players close to their skill level, which in turn promotes a sense of mastery. We show that when players feel they are improving, their engagement in the game increases. Finally, we discuss the implications of our approach for increasing fairness in gamification by matching users and tasks based on skill level.

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    • Published in

      cover image ACM Other conferences
      Gamification '13: Proceedings of the First International Conference on Gameful Design, Research, and Applications
      October 2013
      148 pages
      ISBN:9781450328159
      DOI:10.1145/2583008

      Copyright © 2013 ACM

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      New York, NY, United States

      Publication History

      • Published: 2 October 2013

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