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Design-driven research for workplace exergames: the limber case study

Published:02 October 2013Publication History

ABSTRACT

Limber is an office "exergame" aimed at incentivizing regular body movement and good posture. In this paper we describe our progression in design and implementation from a wearable system targeting repetitive stress injury to the back, wrist and neck, to our current vision-based system focused on posture, gross motor mobility and whole body stretches. We argue that our design- driven research approach has helped us to uncover key research questions while also leading to a robust design that effectively manages a tension between motivation to play and the need to concentrate on primary work activities.

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  1. Design-driven research for workplace exergames: the limber case study

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      cover image ACM Other conferences
      Gamification '13: Proceedings of the First International Conference on Gameful Design, Research, and Applications
      October 2013
      148 pages
      ISBN:9781450328159
      DOI:10.1145/2583008

      Copyright © 2013 ACM

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      New York, NY, United States

      Publication History

      • Published: 2 October 2013

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      Gamification '13 Paper Acceptance Rate9of25submissions,36%Overall Acceptance Rate9of25submissions,36%

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