- 1.James F. Blinn. A Generalization of Algebraic Surface Drawing. ACM Transactions on Graphics, 1(3):235-256, July 1982.]] Google ScholarDigital Library
- 2.John E. Chadwick, David R. Haumann, and Richard E. Parent. Layered Construction for Deformable Animated Characters. In Computer Graphics (SIGGRAPH 89 Conference Proceedings), volume 23 of Annual Conference Series, pages 242- 252. Addison Wesley, August 1989.]] Google ScholarDigital Library
- 3.David T. Chen and David Zeltzer. Pump It Up: Computer Animation Based Model of Muscle Using the Finite Element Method. In Computer Graphics (SIGGRAPH 92 Conference Proceedings), volume 26, pages 89-98. Addison Wesley, July 1992.]] Google ScholarDigital Library
- 4.Scott L. Delp and J. Peter Loan. A Graphics-based Software System to Develop and Analyze Models of Musculoskeletal Structures. Computers in Biology and Medicine, 25(1):21- 34, 1995.]]Google ScholarCross Ref
- 5.Jean-Paul Gourret, Nadia Magnenat-Thalmann, and Daniel Thalmann. Simulation of Object and Human Skin Deformations in a Grasping Task. In Computer Graphics (SIGGRAPH 89 Conference Proceedings), volume 23, pages 21-30. Addison Wesley, July 1989.]] Google ScholarDigital Library
- 6.Mark Henne. A Constraint-Based Skin Model for Human Figure Animation. Master's thesis, University of California, Santa Cruz, Santa Cruz, CA 95064, June 1990.]] Google ScholarDigital Library
- 7.R. M. Koch, M. H. Gross, F. R. Carls, D. F. von Buerin, G. Fankhauser, and Y. I. H. Parish. Simulating Facial Surgery Using Finite Element Models. In SIGGRAPH 96 Conference Proceedings, Annual Conference Series, pages 421-428. ACM SIGGRAPH, Addison Wesley, August 1996.]] Google ScholarDigital Library
- 8.K. Komatsu. Human Skin Model Capable of Natural Shape Variation. The Visual Computer, 4(3):265-271, 1988.]]Google ScholarCross Ref
- 9.Yuencheng Lee, Demetri Terzopoulos, and Keith Waters. Realistic modeling for facial animation. In SIGGRAPH 95 Conference Proceedings, Annual Conference Series, pages 55-62. ACM SIGGRAPH, Addison Wesley, 1995.]] Google ScholarDigital Library
- 10.Nadia Magnenat-Thalmann and Daniel Thalmann. Human Body Deformations Using Joint-Dependent Local Operators and Finite Element Theory. In N. Badler, B. Barsky, and D. Zeltzer, editors, Making Them Move. Morgan Kaufmann Publishers, Inc., San Mateo, CA, 1991.]] Google ScholarDigital Library
- 11.Ferdi Scheepers, Richard E. Parent, Wayne E. Carlson, and Stephen F. May. Anatomy-based modeling of the human musculature. In SIGGRAPH 97 Conference Proceedings, Annual Conference Series. ACM SIGGRAPH, Addison Wesley, August 1997.]] Google ScholarDigital Library
- 12.Thomas W. Sederberg and Scott R. Parry. Free-form deformations of solid geometric objects. In Computer Graphics (SIGGRAPH 92 Conference Proceedings), volume 20, pages 151-160. Addison Wesley, August 1986.]] Google ScholarDigital Library
- 13.Karansher Singh, Jun Ohya, and Richard Parent. Human figure synthesis and animation for virtual space teleconferencing. In Proceedings of the Virtual Reality Annual International Symposium '95, pages 118-126, Research Triangle Park, N.C., March 1995. IEEE Computer Society Press.]] Google ScholarDigital Library
- 14.R. Turner and D. Thalmann. The Elastic Surface Layer Model for Animated Character Construction. In N. M. Thalmann and D. Thalmann, editors, Proceedings of Computer Graphics International '93, pages 399-412, Lausanne, Switzerland, June 1993. Springer-Verlag.]]Google Scholar
- 15.Allen Van Gelder and Jane Wilhelms. Interactive Animated Visualization of Flow Fields. In 1992 Workshop on Volume Visualization, pages 47-54, Boston, Mass., October 1992. ACM.]] Google ScholarDigital Library
- 16.Allen Van Gelder and Jane Wilhelms. An Interactive Fur Modeling Technique. In Proceedings of Graphics Intelface, May 1997.]] Google ScholarDigital Library
- 17.Allen Van Gelder and Jane Wilhelms. Simulation of Elastic Membranes and Soft Tissue with Triangulated Spring Meshes. Technical Report UCSC-CRL-97-12, CS Dept., University of California, 225 A.S., Santa Cruz, CA 95064, January 1997.]] Google Scholar
- 18.Marvalee H. Wake, editor. Hyman's Comparative Vertebrate Anatomy. University of Chicago Press, Chicago, Illinois, third edition edition, 1979.]]Google Scholar
- 19.Jane Wilhelms. Animals with Anatomy. IEEE Computer Graphics and Applications, 17(3):22-30, May 1997.]] Google ScholarDigital Library
- 20.Jane Wilhelms and Allen Van Gelder. Anatomically Based Modeling. Technical Report UCSC-CRL-97-10, CS Dept., University of California, 225 A.S., Santa Cruz, CA 95064, April 1997.]] Google Scholar
- 21.Yin Wu, R Kalra, and N. M. Thalmann. Simulation of Static and Dynamic Wrinkles of Skin. In Proceedings of Computer Animation '96, pages 90-97, Geneva, Switzerland, June 3-4 1996. IEEE Computer Society Press.]] Google ScholarDigital Library
Index Terms
- Anatomically based modeling
Recommendations
Generic-model based human-body modeling
ICEC'05: Proceedings of the 4th international conference on Entertainment ComputingThis paper presents a generic-model based human-body modeling method which take the anatomical structure of the human body into account. The generic model contains anatomical structure of bones and muscles of the human body. For a given target skin mesh,...
MuscleBuilder: A modeling tool for human anatomy
AbstractA traditional multi-layered approach is adopted to human body modeling and deformation. The model is split into three general anatomical structures: the skeleton, musculature and skin. It is shown that each of these layers is modeled and deformed ...
Comments