skip to main content
10.1145/2593069.2593151acmotherconferencesArticle/Chapter ViewAbstractPublication PagesdacConference Proceedingsconference-collections
research-article

Integrated CPU-GPU Power Management for 3D Mobile Games

Authors Info & Claims
Published:01 June 2014Publication History

ABSTRACT

Modern system-on-chips (SoC) integrate CPU and GPU for immersive 3D gaming experience. These games require both the CPU and GPU to work in tandem, resulting in high power consumption. In the past, Dynamic Voltage Frequency Scaling (DVFS) has been exploited for embedded CPU to save power during game play; but it is only recently that embedded GPUs have attained DVFS capabilities that provide additional opportunities. In this paper, we propose a power management approach that takes a unified view of the CPU-GPU DVFS, resulting in reduced power consumption for latest 3D mobile games compared to an independent CPU-GPU power management approach.

References

  1. ODROID_XU--E. http://hardkernel.com/main/main.php.Google ScholarGoogle Scholar
  2. Y. Bai. Memory Characterization to Analyze and Predict Multimedia Performance and Power in an Application Processor. In Marvell White Paper. 2011.Google ScholarGoogle Scholar
  3. B. C. Mochocki et al. Power Analysis of Mobile 3D Graphics. In DATE, 2006. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. B. Dietrich et al. LMS-based low-complexity game workload prediction for DVFS. In ICCD, 2010.Google ScholarGoogle ScholarCross RefCross Ref
  5. B. Dietrich et al. Managing power for closed-source android os games by lightweight graphics instrumentation. In NetGames, 2012. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. G. Yan et al. Games are up for DVFS. In DAC, 2006.Google ScholarGoogle ScholarCross RefCross Ref
  7. G. Yan et al. A Hybrid DVS Scheme for Interactive 3D Games. In RTAS, 2008. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. H. Wang et al. Workload and Power Budget Partitioning for Single-chip Heterogeneous Processors. In PACT, 2012. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. I. Paul et al. Coordinated energy management in heterogeneous processors. In SC13, 2013. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. J. W. Sheaffer et al. A flexible simulation framework for graphics architectures. In Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware, 2004. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. M. Claypool et al. The effects of frame rate and resolution on users playing First Person Shooter games. In In Electronic Imaging, 2006.Google ScholarGoogle ScholarCross RefCross Ref
  12. T. Mitra et al. Dynamic 3d graphics workload characterization and the architectural implications. In MICRO, 1999. Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. T.S. Rosing et al. Power and Reliability Management of SoCs. VLSI, 2007. Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. X. Ma et al. Characterizing the Performance and Power Consumption of 3D Mobile Games. 2013.Google ScholarGoogle Scholar

Index Terms

  1. Integrated CPU-GPU Power Management for 3D Mobile Games

        Recommendations

        Comments

        Login options

        Check if you have access through your login credentials or your institution to get full access on this article.

        Sign in
        • Published in

          cover image ACM Other conferences
          DAC '14: Proceedings of the 51st Annual Design Automation Conference
          June 2014
          1249 pages
          ISBN:9781450327305
          DOI:10.1145/2593069

          Copyright © 2014 ACM

          Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

          Publisher

          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 1 June 2014

          Permissions

          Request permissions about this article.

          Request Permissions

          Check for updates

          Qualifiers

          • research-article
          • Research
          • Refereed limited

          Acceptance Rates

          Overall Acceptance Rate1,770of5,499submissions,32%

        PDF Format

        View or Download as a PDF file.

        PDF

        eReader

        View online with eReader.

        eReader