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HMD Viewing Spherical Video Streaming System

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Published:03 November 2014Publication History

ABSTRACT

We propose a video streaming system that lets users view their favorite sections through an HMD (head mount display) from a video recorded by a spherical (360-degree) camera. Although spherical video streaming tends to consume a lot of bitrate for its huge image area, our system consumes a reasonable amount of bitrate by assigning higher bitrate only for the user's viewing area, not for the area outside of it. Technical Demos of the system with an Oculus Rift HMD will be performed to demonstrate it enables them to view images at a bitrate of about 2.5 Mbps.

References

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  5. H. Kimata, D. Ochi, A. Kameda, H. Noto, K. Fukazawa, and A. Kojima, Mobile and Multi-device Interactive Panorama Video Distribution System, 2012 IEEE 1st Global Conference on Consumer Electronics (GCCE 2012), 574--578, October 2012.Google ScholarGoogle ScholarCross RefCross Ref
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  1. HMD Viewing Spherical Video Streaming System

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          • Published in

            cover image ACM Conferences
            MM '14: Proceedings of the 22nd ACM international conference on Multimedia
            November 2014
            1310 pages
            ISBN:9781450330633
            DOI:10.1145/2647868

            Copyright © 2014 Owner/Author

            Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

            Publisher

            Association for Computing Machinery

            New York, NY, United States

            Publication History

            • Published: 3 November 2014

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            Acceptance Rates

            MM '14 Paper Acceptance Rate55of286submissions,19%Overall Acceptance Rate995of4,171submissions,24%

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