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AR and Gamification Concepts to Reduce Driver Boredom and Risk Taking Behaviours

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Published:17 September 2014Publication History

ABSTRACT

Young males are over-represented in road crashes. Part of the problem is their proneness to boredom, a hardwired personality factor that can lead to risky driving. This paper presents a theoretical understanding of boredom in the driving context and demonstrates convincing arguments to investigate the role of boredom further. Specifically, this paper calls for the design of innovative technologies and applications that make safe driving more pleasurable and stimulating for young males, e.g., by applying gamification techniques. We propose two design concepts through the following questions: A. Can the simulation of risky driving reduce actual risky driving? B. Can the replacement of risky driving stimuli with alternative stimuli reduce risky driving? We argue that considering these questions in the future design of automotive user-interfaces and personal ubiquitous computing devices could effectively reduce risky driving behaviours among young males.

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      • Published in

        cover image ACM Other conferences
        AutomotiveUI '14: Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
        September 2014
        287 pages
        ISBN:9781450332125
        DOI:10.1145/2667317

        Copyright © 2014 ACM

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        • Published: 17 September 2014

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