ABSTRACT
Museums propose more and more digital devices to enrich the visits. However, these devices can take much of the visitor's attention and hinder the social dimension of the visit. We propose a device for groups. It provides a non-intrusive interaction with the aim to foster discussions between visitors. The device has been deployed and experimented in a fine art museum. We describe in this article the design of the device as well as the experiment and results. It allowed us to validate acceptability and usability of the device and shows a positive effect about engagement with the artworks and to a lower extent an effect on discussions between visitors.
Supplemental Material
Available for Download
Supplemental material.
- Barry, A., Thomas, G., Debenham, P., and Trout, J. Augmented reality in a public space: The natural history museum, london. Computer 45, 7 (2012), 42--47. Google ScholarDigital Library
- Chang, K.-E., Chang, C.-T., Hou, H.-T., Sung, Y.-T., Chao, H.-L., and Lee, C.-M. Development and behavioral pattern analysis of a mobile guide system with augmented reality for painting appreciation instruction in an art museum. Computers & Education 71 (2014), 185--197. Google ScholarDigital Library
- Cosley, D., Baxter, J., Lee, S., Alson, B., Nomura, S., Adams, P., Sarabu, C., and Gay, G. A Tag in the Hand: Supporting Semantic, Social, and Spatial Navigation in Museums. Dans Actes de CHI (2009), 1953--1962. Google ScholarDigital Library
- Elliston, B., and FitzGerald, E. Encouraging museum visitor engagement using spontaneous talk-in-interaction audio guides. Dans Actes de CSEDU (2012).Google Scholar
- Fleck, M., Frid, M., Kindberg, T., Rajani, R., O'Brien-Strain, E., and Spasojevic, M. From Informing to Remembering: Deploying a Ubiquitous System in an Interactive Science Museum. Pervasive Computing 1, 2 (2002), 13--21. Google ScholarDigital Library
- Heath, C. Interaction and interactives: collaboration and participation with computer-based exhibits. Public Understanding of Science 14, 1 (Jan. 2005), 91--101.Google ScholarCross Ref
- Hornecker, E. "I don't understand it either, but it is cool" - visitor interactions with a multi-touch table in a museum. Dans 3rd IEEE International Workshop on Horizontal Interactive Human Computer Systems, Ieee (Oct. 2008), 113--120.Google Scholar
- Hsi, S. A study of user experiences mediated by nomadic web content in a museum. Journal of Computer Assisted Learning 19, 3 (Sep. 2003), 308--319.Google ScholarCross Ref
- Laaksolahti, J., Tholander, J., Lundén, M., Solsona Belenguer, J., Karlsson, A., and Jaensson, T. The lega: a device for leaving and finding tactile traces. Dans Actes de TEI, ACM (2011), pp. 193--196. Google ScholarDigital Library
- Lyons, L. Designing opportunistic user interfaces to support a collaborative museum exhibit. Dans Actes de CSCL (2009), 375--384. Google ScholarDigital Library
- Sheng, C.-W., and Chen, M.-C. A study of experience expectations of museum visitors. Tourism Management 33, 1 (2012), 53--60.Google ScholarCross Ref
- vom Lehn, D., Heath, C., and Hindmarsh, J. Video-based Field Studies in Museums and Galleries. Visitor Studies Today V, III (2002), 15--23.Google Scholar
Index Terms
- An interaction device to foster discussions and engagement in museums
Recommendations
Crafting Tangible Interaction to Prompt Visitors' Engagement in House Museums
TEI '16: Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied InteractionThis research explores design opportunities where tangible interaction enables new ways to engage visitors with the stories and artefacts on display, not in a museum as such, but within a house museum -- a particular type of heritage site where I ...
Digital Heritage Museums and Virtual Museums
VRIC '15: Proceedings of the 2015 Virtual Reality International ConferenceVirtuality in Digital Museums is studied as the way to transmit heritage in a digital medium. The notion of virtuality is dissociated from its technological sense to be investigated with its full philosophical meaning. Three ways of virtualizing are put ...
Bringing Your Own Device into Multi-device Ecologies: A Technical Concept
ISS '17: Proceedings of the 2017 ACM International Conference on Interactive Surfaces and SpacesAlmost every visitor brings their own mobile device (e.g., smartphone or tablet) to the museum. Although, many museums include interactive exhibits (e.g., multi-touch tables), the visitors' own devices are rarely used as part of a device ecology. ...
Comments