ABSTRACT
This paper presents the concept of Resonant Bits, an interaction technique for encouraging engaging, slow and skilful interaction with tangible, mobile and ubiquitous devices. The technique is based on the resonant excitation of harmonic oscillators and allows the exploration of a number of novel types of tangible interaction including: ideomotor control, where subliminal micro-movements accumulate over time to produce a visible outcome; indirect tangible interaction, where a number of devices can be controlled simultaneously through an intermediary object such as a table; and slow interaction, with meditative and repetitive gestures being used for control. The Resonant Bits concept is tested as an interaction method in a study where participants resonate with virtual pendulums on a mobile device. The Harmonic Tuner, a resonance-based music player, is presented as a simple example of using resonant bits. Overall, our ambition in proposing the Resonant Bits concept is to promote skilful, engaging and ultimately rewarding forms of interaction with tangible devices that takes time and patience to learn and master.
Supplemental Material
- Csikszentmihalyi, M., and Csikzentmihaly, M. Flow: The psychology of optimal experience. Harper & Row, 1990.Google Scholar
- Djajadiningrat, T., Matthews, B., and Stienstra, M. Easy doesn't do it: Skill and expression in tangible aesthetics. Personal Ubiquitous Comput. (2007). Google ScholarDigital Library
- Djajadiningrat, T., Wensveen, S., Frens, J., and Overbeeke, K. Tangible products: Redressing the balance between appearance and action. Personal Ubiquitous Comput. (2004). Google ScholarDigital Library
- Fekete, J.-D., Elmqvist, N., and Guiard, Y. Motion-pointing: Target selection using elliptical motions. In Proc. of CHI (2009). Google ScholarDigital Library
- Hallnás, L., and Redström, J. Slow technology -- designing for reflections. Personal Ubiquitous Comput. 5 (2001), 201--212. Google ScholarDigital Library
- Hummels, C. Searching for salient aspects of resonant interaction. Knowledge, Technology & Policy 20 (2007), 19--29.Google ScholarCross Ref
- Hummels, C., and van der Helm, A. ISH and the search for resonant tangible interaction. Personal Ubiquitous Comput. 8 (2004), 385--388. Google ScholarDigital Library
- Ishii, H. Bottles: A transparent interface as a tribute to Mark Weiser. IEICE Trans. Inf. & Syst. (2004).Google Scholar
- Ishii, H., and Ullmer, B. Tangible bits: Towards seamless interfaces between people, bits and atoms. In Proc. of CHI (1997). Google ScholarDigital Library
- Knuf, L., Aschersleben, G., and Prinz, W. An analysis of ideomotor action. Journal of Experimental Psychology: General 130, 4 (2001), 779.Google ScholarCross Ref
- Lemaitre, G., Houix, O., Visell, Y., Franinovi, K., Misdariis, N., and Susini, P. Toward the design and evaluation of continuous sound in tangible interfaces: The spinotron. International Journal of Human-Computer Studies 67 (2009). Google ScholarDigital Library
- Marshall, J., Benford, S., and Pridmore, T. Deception and magic in collaborative interaction. In Proc. of CHI (2010). Google ScholarDigital Library
- Svanaes, D., and Verplank, W. In search of metaphors for tangible user intefaces. In Proc. of DARE (2000). Google ScholarDigital Library
- Wensveen, S. A. G., Djajadiningrat, J. P., and Overbeeke, C. J. Interaction frogger: A design framework to couple action and function through feedback and feedforward. In Proc. of DIS (2004). Google ScholarDigital Library
- Williamson, J. Continuous Uncertain Interaction. PhD thesis, University of Glasgow, 2006.Google Scholar
- Williamson, J., Murray-Smith, R., and Hughes, S. Shoogle: excitatory multimodal interaction on mobile devices. In Proc. of CHI (2007). Google ScholarDigital Library
Index Terms
- Resonant Bits: Harmonic Interaction with Virtual Pendulums
Recommendations
Comparing Tangible and Multi-touch Interaction for Interactive Data Visualization Tasks
TEI '16: Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied InteractionInteractive visualization plays a key role in the analysis of large datasets. It can help users to explore data, investigate hypotheses and find patterns. The easier and more tangible the interaction, the more likely it is to enhance understanding. This ...
Novel interaction techniques using touch-sensitive tangibles in tabletop environments
ITS '12: Proceedings of the 2012 ACM international conference on Interactive tabletops and surfacesIn this work, we propose techniques for interaction that use a touch-sensitive tangible to assist 3D manipulation in tabletop applications. The objective of this research is to investigate the effectiveness and user satisfaction with this combination ...
Combining Touchscreens with Passive Rich-ID Building Blocks to Support Context Construction in Touchscreen Interactions
CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing SystemsThis research investigates the design space of combining touchscreens with passive rich-ID building block systems to support the physical construction of contexts in touchscreen interactions. With two proof-of-concept systems, RFIPillars and RFITiles, ...
Comments