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abstract

Gamifying Research: Strategies, Opportunities, Challenges, Ethics

Published:18 April 2015Publication History

ABSTRACT

From social sciences to biology and physics, gamified systems and games are increasingly being used as contexts and tools for research: as "petri dishes" for observing macro-social and economic dynamics; as sources of "big" and/or ecologically valid user behavior and health data; as crowdsourcing tools for research tasks; or as a means to motivate e.g. survey completion. However, this gamification of research comes with significant ethical ramifications. This workshop therefore explores opportunities, challenges, best practices, and ethical issues arising from different strategies of gamifying research.

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          • Published in

            cover image ACM Conferences
            CHI EA '15: Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems
            April 2015
            2546 pages
            ISBN:9781450331463
            DOI:10.1145/2702613

            Copyright © 2015 Owner/Author

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            Association for Computing Machinery

            New York, NY, United States

            Publication History

            • Published: 18 April 2015

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            Acceptance Rates

            CHI EA '15 Paper Acceptance Rate379of1,520submissions,25%Overall Acceptance Rate6,164of23,696submissions,26%

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