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A Playful Game Changer: Fostering Student Retention in Online Education with Social Gamification

Published:14 March 2015Publication History

ABSTRACT

Many MOOCs report high drop off rates for their students. Among the factors reportedly contributing to this picture are lack of motivation, feelings of isolation, and lack of interactivity in MOOCs. This paper investigates the potential of gamification with social game elements for increasing retention and learning success. Students in our experiment showed a significant increase of 25% in retention period (videos watched) and 23% higher average scores when the course interface was gamified. Social game elements amplify this effect significantly -- students in this condition showed an increase of 50% in retention period and 40% higher average test scores.

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        • Published in

          cover image ACM Conferences
          L@S '15: Proceedings of the Second (2015) ACM Conference on Learning @ Scale
          March 2015
          438 pages
          ISBN:9781450334112
          DOI:10.1145/2724660

          Copyright © 2015 ACM

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          Publication History

          • Published: 14 March 2015

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          L@S '15 Paper Acceptance Rate23of90submissions,26%Overall Acceptance Rate117of440submissions,27%

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