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First Person Omnidirectional Video: System Design and Implications for Immersive Experience

Published:03 June 2015Publication History

ABSTRACT

Fully recording and sharing an immersive experience is one of the ultimate goals of media technology. As extensive technical evolution, omnidirectional video is one of promising media to capture an immersive experience. First person omnidirectional video provides a unique experience of world through someone else's perspective. However, difficulties in wearable camera design and cybersickness induced by shaky video has been obstacle to explore applications of first person omnidirectional video. In this research, we introduce the design and implementation of "JackIn Head" a system including a wearable omnidirectional camera and image stabilization to alleviate cybersickness. Our evaluation revealed the alleviation of cybersickness. Then we report the series of workshops to explore user experience and applications in actual use cases such as virtual travel and virtual sports. We have compiled design implications about cybersickness and motion, immersive sensation, visualization and behavior data of spectators in experience with first person omnidirectional video.

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              • Published in

                cover image ACM Conferences
                TVX '15: Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video
                June 2015
                230 pages
                ISBN:9781450335263
                DOI:10.1145/2745197

                Copyright © 2015 ACM

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                Publication History

                • Published: 3 June 2015

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                TVX '15 Paper Acceptance Rate12of50submissions,24%Overall Acceptance Rate69of245submissions,28%

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