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Modeling Collaboration Patterns on an Interactive Tabletop in a Classroom Setting

Published:27 February 2016Publication History

ABSTRACT

Interaction logs generated by educational software can provide valuable insights into the collaborative learning process and identify opportunities for technology to provide adaptive assistance. Modeling collaborative learning processes at tabletop computers is challenging, as the computer is only able to log a portion of the collaboration, namely the touch events on the table. Our previous lab study with adults showed that patterns in a group's touch interactions with a tabletop computer can reveal the quality of aspects of their collaborative process. We extend this understanding of the relationship between touch interactions and the collaborative process to adolescent learners in a field setting and demonstrate that the touch patterns reflect the quality of collaboration more broadly than previously thought, with accuracies up to 84.2%. We also present an approach to using the touch patterns to model the quality of collaboration in real-time.

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      • Published in

        cover image ACM Conferences
        CSCW '16: Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing
        February 2016
        1866 pages
        ISBN:9781450335928
        DOI:10.1145/2818048

        Copyright © 2016 ACM

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        Publication History

        • Published: 27 February 2016

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