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mHealth Stakeholder Integration: A gamification-based Framework-approach towards behavioural change

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Published:11 December 2015Publication History

ABSTRACT

Smartphone-based applications are increasingly being used to combat unhealthy habits resulting in obesity or reduced physical mobility. In turn, gamification has been identified as a useful tool to motivate individuals towards behavioural change. However, both health professionals and game developers are currently working on island solutions addressing individual problems due to the lack of efficient frameworks enabling cooperation in this domain. This has resulted in a large number of mHealth apps, each using different motivational techniques, metrics and health data. In this paper we propose a unified user-centred framework which is capable of running third-party developer's apps within a sandbox. Using this approach, we can mitigate often voiced privacy and safety concerns and simultaneously tailor health-interventions using content from developers as well as user preferences and environment in order to facilitate internalisation of healthy lifestyles. Apart from this, we provide indications for operationalizing our conceptual framework in future work.

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  • Published in

    cover image ACM Other conferences
    MoMM 2015: Proceedings of the 13th International Conference on Advances in Mobile Computing and Multimedia
    December 2015
    422 pages
    ISBN:9781450334938
    DOI:10.1145/2837126

    Copyright © 2015 ACM

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    Publication History

    • Published: 11 December 2015

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