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Non-humanoid creature performance from human acting

Published:24 July 2016Publication History

ABSTRACT

We propose a framework for using human acting as input for the animation of non-humanoid creatures; captured motion is classified using machine learning techniques, and a combination of preexisting clips and motion retargeting are used to synthetize new motions. This should lead to a broader use of motion capture.

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References

  1. Barbic, J., Safonova, A., Pan, J.-Y., Faloutsos, C., Hodgins, J. K. and Pollard, N. S. 2004. Segmenting motion capture data into distinct behaviors. In Proceedings of the Proceedings of Graphics Interface 2004, London, Ontario, Canada 2004 Canadian Human-Computer Communications Society, 1006081, 185--194. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Kulpa, R., Multon, F. and Arnaldi, B. 2005. Morphology-independent representation of motions for interactive human-like animation. Computer Graphics Forum 24, 343--351.Google ScholarGoogle ScholarCross RefCross Ref
  3. Ming-Hsuan, Y. and Ahuja, N. 1999. Recognizing hand gesture using motion trajectories. In Computer Vision and Pattern Recognition, 1999. IEEE Computer Society Conference on., 1--472 Vol. 471.Google ScholarGoogle Scholar

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  1. Non-humanoid creature performance from human acting

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    • Published in

      cover image ACM Conferences
      SIGGRAPH '16: ACM SIGGRAPH 2016 Posters
      July 2016
      170 pages
      ISBN:9781450343718
      DOI:10.1145/2945078

      Copyright © 2016 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 24 July 2016

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