ABSTRACT
We propose a finger-worn touch device TouchRing to provide subtle and multi-touch input. TouchRing leverages printed electrodes and the capacitive sensing technique to detect touch input. It allows users to perform multi-touch gestures in one hand to increase input modality. TouchRing worn on the index finger allows multi-touch using the thumb and middle finger. Ten multi-touch gestures are designed in this paper. We also propose touch detection and gesture recognition approaches in TouchRing. Gesture Recognition accuracy is evaluated in the user study. Applications for TouchRing are also proposed to make controlling smart glasses more convenient.
- Daniel Ashbrook, Patrick Baudisch, and Sean White. 2011. Nenya: subtle and eyes-free mobile input with a magnetically-tracked finger ring. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, 2043--2046. Google ScholarDigital Library
- Liwei Chan, Yi-Ling Chen, Chi-Hao Hsieh, Rong-Hao Liang, and Bing-Yu Chen. 2015. CyclopsRing: Enabling Whole-Hand and Context-Aware Interactions Through a Fisheye Ring. In Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology. ACM, 549--556. Google ScholarDigital Library
- Liwei Chan, Rong-Hao Liang, Ming-Chang Tsai, Kai-Yin Cheng, Chao-Huai Su, Mike Y. Chen, Wen-Huang Cheng, and Bing-Yu Chen. 2013. FingerPad: private and subtle interaction using fingertips. In Proceedings of the 26th annual ACM symposium on User interface software and technology. ACM, 255--260. Google ScholarDigital Library
- Ke-Yu Chen, Kent Lyons, Sean White, and Shwetak Patel. 2013. uTrack: 3D input using two magnetic sensors. In Proceedings of the 26th annual ACM symposium on User interface software and technology. ACM, 237--244. Google ScholarDigital Library
- Enrico Costanza, Samuel A. Inverso, Rebecca Allen, and Pattie Maes. 2007. Intimate interfaces in action: Assessing the usability and subtlety of EMG-based motionless gestures. In Proceedings of the SIGCHI conference on Human factors in computing systems. ACM, 819--828. Google ScholarDigital Library
- Artem Dementyev and Joseph A. Paradiso. 2014. WristFlex: Low-power gesture input with wrist-worn pressure sensors. In Proceedings of the 27th annual ACM symposium on User interface software and technology. ACM, 161--166. Google ScholarDigital Library
- Masaaki Fukumoto and Yasuhito Suenaga. 1994. âĂIJFingeRingâĂi: a full-time wearable interface. In Conference companion on Human factors in computing systems. ACM, 81--82. Google ScholarDigital Library
- Chris Harrison and Scott E. Hudson. 2009. Abracadabra: wireless, high-precision, and unpowered finger input for very small mobile devices. In Proceedings of the 22nd annual ACM symposium on User interface software and technology. ACM, 121--124. Google ScholarDigital Library
- Donny Huang, Xiaoyi Zhang, T. Scott Saponas, James Fogarty, and Shyamnath Gollakota. 2015. Leveraging Dual-Observable Input for Fine-Grained Thumb Interaction Using Forearm EMG. In Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology. ACM, 523--528. Google ScholarDigital Library
- Da-Yuan Huang, Liwei Chan, Shuo Yang, Fan Wang, Rong-Hao Liang, De-Nian Yang, Yi-Ping Hung, and Bing-Yu Chen. 2016. DigitSpace: Designing Thumb-to-Fingers Touch Interfaces for One-Handed and Eyes-Free Interactions. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. ACM, 1526--1537. Google ScholarDigital Library
- Hsin-Liu Cindy Kao, Artem Dementyev, Joseph A. Paradiso, and Chris Schmandt. 2015. NailO: Fingernails as an Input Surface. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. ACM, 3015--3018. Google ScholarDigital Library
- Yoshihiro Kawahara, Steve Hodges, Benjamin S. Cook, Cheng Zhang, and Gregory D. Abowd. 2013. Instant inkjet circuits: lab-based inkjet printing to support rapid prototyping of UbiComp devices. In Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing. ACM, 363--372. Google ScholarDigital Library
- Wolf Kienzle and Ken Hinckley. 2014. LightRing: always-available 2D input on any surface. In Proceedings of the 27th annual ACM symposium on User interface software and technology. ACM, 157--160. Google ScholarDigital Library
- Christian Loclair, Sean Gustafson, and Patrick Baudisch. 2010. PinchWatch: a wearable device for one-handed microinteractions. In Proc. MobileHCI, Vol. 10.Google Scholar
- Masa Ogata, Yuta Sugiura, Hirotaka Osawa, and Michita Imai. 2012. iRing: intelligent ring using infrared reflection. In Proceedings of the 25th annual ACM symposium on User interface software and technology. ACM, 131--136. Google ScholarDigital Library
- Simon T. Perrault, Eric Lecolinet, James Eagan, and Yves Guiard. 2013. Watchit: simple gestures and eyes-free interaction for wristwatches and bracelets. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, 1451--1460. Google ScholarDigital Library
- Jun Rekimoto. 2001. Gesturewrist and gesturepad: Unobtrusive wearable interaction devices. In Wearable Computers, 2001. Proceedings. Fifth International Symposium on. IEEE, 21--27. Google ScholarDigital Library
- Sang Ho Yoon, Ke Huo, Vinh P. Nguyen, and Karthik Ramani. 2015. TIMMi: Finger-worn Textile Input Device with Multimodal Sensing in Mobile Interaction. In Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction. ACM, 269--272. Google ScholarDigital Library
Index Terms
- TouchRing: subtle and always-available input using a multi-touch ring
Recommendations
NailO: Fingernails as an Input Surface
CHI '15: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing SystemsWe present NailO, a nail-mounted gestural input surface. Using capacitive sensing on printed electrodes, the interface can distinguish on-nail finger swipe gestures with high accuracy (>92%). NailO works in real-time: we miniaturized the system to fit ...
MagicPAPER: An Integrated Shadow-Art Hardware Device Enabling Touch Interaction on Paper
DIS '18 Companion: Proceedings of the 2018 ACM Conference Companion Publication on Designing Interactive SystemsTouch interaction is usually implemented on a computer screen or a projected surface. However, tactile quality of paper is attractive and intuitive for people to manipulate in traditional paintings and storytelling. In order to enable touch interaction ...
Air+touch: interweaving touch & in-air gestures
UIST '14: Proceedings of the 27th annual ACM symposium on User interface software and technologyWe present Air+Touch, a new class of interactions that interweave touch events with in-air gestures, offering a unified input modality with expressiveness greater than each input modality alone. We demonstrate how air and touch are highly complementary: ...
Comments