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Bridging strategies for VR-based learning

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Published:01 May 1999Publication History

ABSTRACT

A distributed immersive virtual environment was deployed as a component of a pedagogical strategy for teaching third grade children that the Earth is round. The displacement strategy is based on the theory that fundamental conceptual change requires an alternative cognitive starting point which doesnt invoke the features of pre-existing models. While the VR apparatus helped to establish that alternative framework, conceptual change was strongly influenced by the bridging activities which related that experience to the target domain. Simple declarations of relevance proved ineffective. A more articulated bridging process involving physical models was effective for some children, but the multiple representations employed required too much model-matching for others.

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            cover image ACM Conferences
            CHI '99: Proceedings of the SIGCHI conference on Human Factors in Computing Systems
            May 1999
            632 pages
            ISBN:0201485591
            DOI:10.1145/302979

            Copyright © 1999 ACM

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            • Published: 1 May 1999

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            CHI '99 Paper Acceptance Rate78of312submissions,25%Overall Acceptance Rate6,199of26,314submissions,24%

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