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Position-based multi-agent dynamics for real-time crowd simulation

Published:28 July 2017Publication History

ABSTRACT

Exploiting the efficiency and stability of Position-Based Dynamics (PBD), we introduce a novel crowd simulation method that runs at interactive rates for hundreds of thousands of agents. Our method enables the detailed modeling of per-agent behavior in a Lagrangian formulation. We model short-range and long-range collision avoidance constraints to simulate both sparse and dense crowds. The local short-range interaction is represented with collision and frictional contact between agents, as in the discrete simulation of granular materials. We incorporate a cohesion model for modeling collective behaviors and propose a new constraint for dealing with potential future collisions. Our new real-time crowd simulation method is suitable for use in interactive games.

References

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  1. Position-based multi-agent dynamics for real-time crowd simulation

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      • Published in

        cover image ACM Conferences
        SCA '17: Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation
        July 2017
        212 pages
        ISBN:9781450350914
        DOI:10.1145/3099564

        Copyright © 2017 Owner/Author

        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 28 July 2017

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        Overall Acceptance Rate183of487submissions,38%

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