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Evaluating singleplayer and multiplayer in human computation games

Published:14 August 2017Publication History

ABSTRACT

Human computation games (HCGs) can provide novel solutions to intractable computational problems, help enable scientific breakthroughs, and provide datasets for artificial intelligence. However, our knowledge about how to design and deploy HCGs that appeal to players and solve problems effectively is incomplete. We present an investigatory HCG based on Super Mario Bros. We used this game in a human subjects study to investigate how different social conditions---singleplayer and multiplayer---and scoring mechanics---collaborative and competitive---affect players' subjective experiences, accuracy at the task, and the completion rate. In doing so, we demonstrate a novel design approach for HCGs, and discuss the benefits and tradeoffs of these mechanics in HCG design.

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      • Published in

        cover image ACM Other conferences
        FDG '17: Proceedings of the 12th International Conference on the Foundations of Digital Games
        August 2017
        545 pages
        ISBN:9781450353199
        DOI:10.1145/3102071

        Copyright © 2017 ACM

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        Publication History

        • Published: 14 August 2017

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        Acceptance Rates

        FDG '17 Paper Acceptance Rate36of89submissions,40%Overall Acceptance Rate152of415submissions,37%

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