ABSTRACT
A key aspect of children»s development is the ability to manage personal feelings, understand others» feelings and needs, and interact positively with others. Storytelling is one approach to help children develop emotional literacy and deal with their own feelings constructively. To facilitate and complement this process, we developed an interactive storytelling prototype to help children and parents explore emotional situations. Specifically, the tangible modular toolkit, enables the re-creation of different narratives using a multi-modal user interface. We evaluated the preliminary prototype with parents and children to get feedback on the design and to help us better understand the design space. Our findings revealed how children engaged with tangible storytelling, how they explored emotional states in narratives, and what challenges they faced. We also explored the routines and practices parents used and the issues they faced while helping their children express emotions more easily.
- Houman Alborzi, Allison Druin, Jaime Montemayor, Michele Platner, Jessica Porteous, Lisa Sherman, Angela Boltman, Gustav Taxén, Jack Best, Joe Hammer, and others. 2000. Designing StoryRooms: interactive storytelling spaces for children Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques. ACM, 95--104. Google ScholarDigital Library
- Penny Van Bergen, Karen Salmon, Mark R Dadds, and Jennifer Allen. 2009. The effects of mother training in emotion-rich, elaborative reminiscing on children's shared recall and emotion knowledge. Journal of Cognition and Development Vol. 10, 3 (2009), 162--187.Google ScholarCross Ref
- Marina Umaschi Bers and Justine Cassell. 1998. Interactive storytelling systems for children: Using technology to explore language and identity. Journal of Interactive Learning Research Vol. 9, 2 (1998), 183. Google ScholarDigital Library
- Aaron F Bobick, Stephen S Intille, James W Davis, Freedom Baird, Claudio S Pinhanez, Lee W Campbell, Yuri A Ivanov, Arjan Schütte, and Andrew Wilson. 1999. The KidsRoom: A perceptually-based interactive and immersive story environment. Presence: Teleoperators and Virtual Environments, Vol. 8, 4 (1999), 369--393. Google ScholarDigital Library
- Helene Borke. 1973. The development of empathy in Chinese and American children between three and six years of age: A cross-cultural study. Developmental psychology Vol. 9, 1 (1973), 102.Google Scholar
- Jim Budd, Krystina Madej, Jenna Stephens-Wells, Janice de Jong, Ehren Katzur, and Laura Mulligan. 2007. PageCraft: learning in context a tangible interactive storytelling platform to support early narrative development for young children Proceedings of the 6th international conference on Interaction design and children. ACM, 97--100. Google ScholarDigital Library
- Justine Cassell and Kimiko Ryokai. 2001. Making space for voice: Technologies to support children's fantasy and storytelling. Personal and ubiquitous computing Vol. 5, 3 (2001), 169--190. Google ScholarDigital Library
- Jude Cassidy, Ross D Parke, Laura Butkovsky, and Julia M Braungart. 1992. Family-peer connections: the roles of emotional expressiveness within the family and children's understanding of emotions. Child development, Vol. 63, 3 (1992), 603--618.Google Scholar
- Jeff L Cochran. 1996. Using play and art therapy to help culturally diverse students overcome barriers to school success. The School Counselor, Vol. 43, 4 (1996), 287--298.Google Scholar
- W. Conklin. 2015. Differentiating the Curriculum for Gifted Learners. Shell Educational Publishing. https://books.google.de/books?id=5KPzCwAAQBAJGoogle Scholar
- Bridget Cooper and Paul Brna. 2000. Classroom conundrums: The use of a participant design methodology. Educational Technology & Society Vol. 3, 4 (2000), 121--153.Google Scholar
- Franccoise Decortis and Antonio Rizzo. 2002. New active tools for supporting narrative structures. Personal and Ubiquitous Computing Vol. 6, 5--6 (2002), 416--429. Google ScholarDigital Library
- Nicoletta Di Blas, Franca Garzotto, Paolo Paolini, and Amalia Sabiescu. 2009. Digital storytelling as a whole-class learning activity: Lessons from a three-years project Joint International Conference on Interactive Digital Storytelling. Springer, 14--25. Google ScholarDigital Library
- Allison Druin. 1999. Cooperative inquiry: developing new technologies for children with children Proceedings of the SIGCHI conference on Human Factors in Computing Systems. ACM, 592--599. Google ScholarDigital Library
- Allison Druin, Jamie Montemayor, Jim Hendler, Britt McAlister, Angela Boltman, Eric Fiterman, Aurelie Plaisant, Alex Kruskal, Hanne Olsen, Isabella Revett, and others. 1999. Designing PETS: A personal electronic teller of stories Proceedings of the SIGCHI conference on Human Factors in Computing Systems. ACM, 326--329. Google ScholarDigital Library
- Allison Druin, Jason Stewart, David Proft, Ben Bederson, and Jim Hollan. 1997. KidPad: a design collaboration between children, technologists, and educators Proceedings of the ACM SIGCHI Conference on Human factors in computing systems. ACM, 463--470. Google ScholarDigital Library
- Paul Ekman. 1992. An argument for basic emotions. Cognition and Emotion (1992), 169--200.Google Scholar
- Allan Fong, Zahra Ashktorab, and Jon Froehlich. 2013. Bear-with-me: an embodied prototype to explore tangible two-way exchanges of emotional language. In CHI'13 Extended Abstracts on Human Factors in Computing Systems. ACM, 1011--1016. Google ScholarDigital Library
- Franca Garzotto and Matteo Forfori. 2006. FaTe2: storytelling edutainment experiences in 2D and 3D collaborative spaces Proceedings of the 2006 conference on Interaction design and children. ACM, 113--116. Google ScholarDigital Library
- Laurence R Goldman. 1998. Child's Play: Myth, Mimesis and Make-Believe.ERIC.Google Scholar
- Douglas Grinspan, Anna Hemphill, and Stephen Nowicki Jr. 2003. Improving the ability of elementary school-age children to identify emotion in facial expression. The Journal of genetic psychology Vol. 164, 1 (2003), 88--100.Google ScholarCross Ref
- Carroll Izard, Sarah Fine, David Schultz, Allison Mostow, Brian Ackerman, and Eric Youngstrom. 2001. Emotion knowledge as a predictor of social behavior and academic competence in children at risk. Psychological science Vol. 12, 1 (2001), 18--23.Google Scholar
- David J Kolko and Alan E Kazdin. 1993. Emotional/behavioral problems in clinic and nonclinic children: Correspondence among child, parent and teacher reports. Journal of Child Psychology and Psychiatry Vol. 34, 6 (1993), 991--1006.Google ScholarCross Ref
- Paul Marshall, Yvonne Rogers, and Mike Scaife. 2002. PUPPET: a virtual environment for children to act and direct interactive narratives 2nd international workshop on narrative and interactive learning environments. 8--15.Google Scholar
- Stella Mavroveli and Mar'ıa José Sánchez-Ruiz. 2011. Trait emotional intelligence influences on academic achievement and school behaviour. British Journal of Educational Psychology Vol. 81, 1 (2011), 112--134.Google ScholarCross Ref
- Oscar Mayora, Cristina Costa, and Andrei Papliatseyeu. 2009. iTheater Puppets Tangible Interactions for Storytelling International Conference on Intelligent Technologies for Interactive Entertainment. Springer, 110--118.Google Scholar
- Linda Profyt and Cynthia Whissell. 1991. Children's understanding of facial expression of emotion: I. Voluntary creation of emotion-faces. Perceptual and motor skills Vol. 73, 1 (1991), 199--202.Google Scholar
- Hayes Raffle, Rafael Ballagas, Glenda Revelle, Hiroshi Horii, Sean Follmer, Janet Go, Emily Reardon, Koichi Mori, Joseph Kaye, and Mirjana Spasojevic. 2010. Family story play: reading with young children (and elmo) over a distance Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, 1583--1592. http://dl.acm.org/citation.cfm?id=1753563 Google ScholarDigital Library
- Elaine Reese and Rhiannon Newcombe. 2007. Training mothers in elaborative reminiscing enhances children's autobiographical memory and narrative. Child development, Vol. 78, 4 (2007), 1153--1170.Google Scholar
- Kimiko Ryokai and Justine Cassell. 1999. StoryMat: a play space for collaborative storytelling CHI'99 extended abstracts on Human factors in computing systems. ACM, 272--273. Google ScholarDigital Library
- Kimiko Ryokai, Hayes Raffle, and Robert Kowalski. 2012. StoryFaces: pretend-play with ebooks to support social-emotional storytelling Proceedings of the 11th International Conference on Interaction Design and Children. ACM, 125--133. http://dl.acm.org/citation.cfm?id=2307111 Google ScholarDigital Library
- Catherine Stanger and Michael Lewis. 1993. Agreement among parents, teachers, and children on internalizing and externalizing behavior problems. Journal of Clinical Child Psychology Vol. 22, 1 (1993), 107--116.Google ScholarCross Ref
- Lev Semenovich Vygotskiu, Eugenia Hanfmann, and Gertruda Vakar. 2012. Thought and language. MIT press.Google Scholar
- Tedra A Walden and Tiffany M Field. 1982. Discrimination of facial expressions by preschool children. Child Development (1982), 1312--1319.Google Scholar
Index Terms
- Towards a Tangible Storytelling Kit for Exploring Emotions with Children
Recommendations
Tangible interaction in parent-child collaboration: encouraging awareness and reflection
IDC '18: Proceedings of the 17th ACM Conference on Interaction Design and ChildrenParent-child interaction during a collaborative activity can empower children if parents are able to envision their child's mental state and regulate their behavior. However, this ability is a great challenge for many parents. We designed a simple ...
Interactive storytelling for children
IDC '10: Proceedings of the 9th International Conference on Interaction Design and ChildrenSince the nineties, storytelling has received increasing attention in the HCI, IDC, and AI communities, exploring the potential of interactivity and multimedia as a means to promote engagement, enjoyment, fun, to foster new forms of children's ...
Guidelines to design tangible tabletop activities for children with attention deficit hyperactivity disorder
Highlights- There is a lack of works focusing on the design of applications for ADHD children.
AbstractAttention deficit hyperactivity disorder is one of the most frequent neurodevelopmental disorders among children. In spite of this, there is a lack of HCI research specifically devoted to these children. This paper describes efforts to ...
Comments