skip to main content
10.1145/3132272.3135077acmconferencesArticle/Chapter ViewAbstractPublication PagesissConference Proceedingsconference-collections
poster

A Tangible Interactive Space Odyssey to Support Children Learning of Computer Programming

Authors Info & Claims
Published:17 October 2017Publication History

ABSTRACT

In this paper StarLoop, a Tangible Programing Language designed to support the learning of computer programing concepts for middle school children, is presented. StarLoop has been designed as a game to be played in an Interactive Space by up to four middle-school children. The StarLoop game uses the four tabletop devices as well as image projection on the Interactive Space walls. A first test with children has been carried out; it has been quite successful and no big usability problems encountered.

References

  1. Cassell, J. Towards a model of technology and literacy development: Story listening systems, Journal of Applied Developmental Psychology, 25 (2004), 75--105. Google ScholarGoogle ScholarCross RefCross Ref
  2. Ishii, H. Tangible bits: beyond pixels. In Proceedings of the 2nd international conference on Tangible and embedded interaction (2008), xv-xxv. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Jetter, H. C, Reiterer, H., & Geyer, F. Blended Interaction: understanding natural human-computer interaction in post-WIMP interactive spaces. Personal and Ubiquitous Computing, 18, 5 (2014), 1139--1158. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Kaltenbrunner, M., & Bencina, R. reacTIVision: a computer-vision toolkit for table-based tangible interaction. International conference on Tangible and embedded interaction (2007), 69--74. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Marco, J., Cerezo, E., Baldassarri, S., Mazzone, E., & Read, J. C. Bringing tabletop technologies to kindergarten children. In Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology (2009), 103--111Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Mousette, C. Simple Haptics: Sketching Perspectives for the design of Haptic Interactions, PhD Thesis, Umea University, (2012), 201--205Google ScholarGoogle Scholar
  7. Papavlasopoulou, S., Giannakos, M. N., & Jaccheri, L. Reviewing the affordances of tangible programming languages: Implications for design and practice. In Global Engineering Education Conference (2017), 1811--1816). Google ScholarGoogle ScholarCross RefCross Ref
  8. Papert, S. Mindstorms: Children, computers, and powerful ideas (1980) Basic Books, Inc..Google ScholarGoogle Scholar
  9. Perlman, R. Using computer technology to provide a creative learning environment for preschool children. MIT Artificial Intelligence Laboratory (1976) Publications 260Google ScholarGoogle Scholar
  10. Resnick, M., Martin, F., Berg, R., Borovoy, R., Colella, V., Kramer, K., Silverman, B. Digital manipulatives: new toys to think with. In Proceedings of the CHI'98 conference on human factors in computing systems (1998), 281--287. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Resnick, M., Maloney, J., Monroy-Hernández, A., Rusk, N., Eastmond, E., Brennan, K., ... & Kafai, Y. Scratch: programming for all. Communications of the ACM, 52, 11 (2009), 60--67.Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. A Tangible Interactive Space Odyssey to Support Children Learning of Computer Programming

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Conferences
      ISS '17: Proceedings of the 2017 ACM International Conference on Interactive Surfaces and Spaces
      October 2017
      504 pages
      ISBN:9781450346917
      DOI:10.1145/3132272

      Copyright © 2017 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 17 October 2017

      Check for updates

      Qualifiers

      • poster
      • Research
      • Refereed limited

      Acceptance Rates

      ISS '17 Paper Acceptance Rate32of119submissions,27%Overall Acceptance Rate147of533submissions,28%

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader