skip to main content
10.1145/3139131.3141208acmconferencesArticle/Chapter ViewAbstractPublication PagesvrstConference Proceedingsconference-collections
abstract

Augmented invaders: a mixed reality multiplayer outdoor game

Published:08 November 2017Publication History

ABSTRACT

Many virtual and mixed reality games focus on single player experiences. In this paper, we describe the concept and prototype implementation of a mixed reality multiplayer game that can be played with a smartphone and an HMD in outdoor environments. Players can team up to fight against attacking alien drones. The relative positions between the players are tracked using GPS, and the rear camera of the smartphone is used to augment the environment and teammates with virtual objects. The combination of multiplayer, mixed reality, the use of geographical location and outdoor action together with affordable, mobile equipment enables a novel strategic and social game experience.

References

  1. Benjamin Avery, Wayne Piekarski, James Warren, and Bruce H. Thomas. 2006. Evaluation of User Satisfaction and Learnability for Outdoor Augmented Reality Gaming. In Proceedings of the 7th Australasian User Interface Conference - Volume 50 (AUIC '06), Vol. 50. Australian Computer Society, Inc., Darlinghurst, Australia, Australia, 17--24. http://dl.acm.org/citation.cfm?id=1151758.1151759Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Ashley Colley, Jacob Thebault-Spieker, Allen Yilun Lin, Donald Degraen, Benjamin Fischman, Jonna Häkkilä, Kate Kuehl, Valentina Nisi, Nuno Jardim Nunes, Nina Wenig, et al. 2017. The geography of Pokémon GO: beneficial and problematic effects on places and movement. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems. ACM, 1179 -- 1192. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. IDC. 2017. Smartphone OS Market Share, 2017 Q1. (2017). Retrieved September 20, 2017 from https://www.idc.com/promo/smartphone-market-share/osGoogle ScholarGoogle Scholar
  4. Japan Studio. 2013. The Playroom. Game. (nov 2013). Retrieved August 16, 2017 from https://www.playstation.com/en-gb/games/the-playroom-vr-ps4/Google ScholarGoogle Scholar
  5. Niantic Inc. 2016. Pokémon Go. Game. (july 2016). Retrieved July 4, 2017 from http://www.pokemongo.com/Google ScholarGoogle Scholar
  6. Tishihiro Nishikado. 1978. Space Invaders. Game. (1978). Retrieved August 16, 2017 from http://spaceinvaders.net/Google ScholarGoogle Scholar
  7. Proxy42 Inc. 2017. Father.IO. Game. (2017). Retrieved August 17, 2017 from https://www.indiegogo.com/projects/father-io-massive-multiplayer-laser-tag-app#/Google ScholarGoogle Scholar
  8. PTC Inc. 2017. Vuforia. (2017). Retrieved July 4, 2017 from https://developer.vuforia.com/downloads/sdkGoogle ScholarGoogle Scholar
  9. Red Storm Entertainment. 2017. Star Trek: Bridge Crew. Game. (may 2017). Retrieved July 4, 2017 from https://www.ubisoft.com/de-de/game/star-trek-bridge-crew/Google ScholarGoogle Scholar
  10. Michael Taylor. 2013. UnityGPSConverter. Unity Package. (2013). Retrieved July 4, 2017 from https://github.com/MichaelTaylor3D/UnityGPSConverterGoogle ScholarGoogle Scholar
  11. Unity Technologies. 2017. Unity3D. Game Engine. (2017). Retrieved July 4, 2017 from https://unity3d.com/Google ScholarGoogle Scholar

Index Terms

  1. Augmented invaders: a mixed reality multiplayer outdoor game

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Conferences
      VRST '17: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology
      November 2017
      437 pages
      ISBN:9781450355483
      DOI:10.1145/3139131

      Copyright © 2017 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 8 November 2017

      Check for updates

      Qualifiers

      • abstract

      Acceptance Rates

      Overall Acceptance Rate66of254submissions,26%

      Upcoming Conference

      VRST '24

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader