ABSTRACT
Many virtual and mixed reality games focus on single player experiences. In this paper, we describe the concept and prototype implementation of a mixed reality multiplayer game that can be played with a smartphone and an HMD in outdoor environments. Players can team up to fight against attacking alien drones. The relative positions between the players are tracked using GPS, and the rear camera of the smartphone is used to augment the environment and teammates with virtual objects. The combination of multiplayer, mixed reality, the use of geographical location and outdoor action together with affordable, mobile equipment enables a novel strategic and social game experience.
- Benjamin Avery, Wayne Piekarski, James Warren, and Bruce H. Thomas. 2006. Evaluation of User Satisfaction and Learnability for Outdoor Augmented Reality Gaming. In Proceedings of the 7th Australasian User Interface Conference - Volume 50 (AUIC '06), Vol. 50. Australian Computer Society, Inc., Darlinghurst, Australia, Australia, 17--24. http://dl.acm.org/citation.cfm?id=1151758.1151759Google ScholarDigital Library
- Ashley Colley, Jacob Thebault-Spieker, Allen Yilun Lin, Donald Degraen, Benjamin Fischman, Jonna Häkkilä, Kate Kuehl, Valentina Nisi, Nuno Jardim Nunes, Nina Wenig, et al. 2017. The geography of Pokémon GO: beneficial and problematic effects on places and movement. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems. ACM, 1179 -- 1192. Google ScholarDigital Library
- IDC. 2017. Smartphone OS Market Share, 2017 Q1. (2017). Retrieved September 20, 2017 from https://www.idc.com/promo/smartphone-market-share/osGoogle Scholar
- Japan Studio. 2013. The Playroom. Game. (nov 2013). Retrieved August 16, 2017 from https://www.playstation.com/en-gb/games/the-playroom-vr-ps4/Google Scholar
- Niantic Inc. 2016. Pokémon Go. Game. (july 2016). Retrieved July 4, 2017 from http://www.pokemongo.com/Google Scholar
- Tishihiro Nishikado. 1978. Space Invaders. Game. (1978). Retrieved August 16, 2017 from http://spaceinvaders.net/Google Scholar
- Proxy42 Inc. 2017. Father.IO. Game. (2017). Retrieved August 17, 2017 from https://www.indiegogo.com/projects/father-io-massive-multiplayer-laser-tag-app#/Google Scholar
- PTC Inc. 2017. Vuforia. (2017). Retrieved July 4, 2017 from https://developer.vuforia.com/downloads/sdkGoogle Scholar
- Red Storm Entertainment. 2017. Star Trek: Bridge Crew. Game. (may 2017). Retrieved July 4, 2017 from https://www.ubisoft.com/de-de/game/star-trek-bridge-crew/Google Scholar
- Michael Taylor. 2013. UnityGPSConverter. Unity Package. (2013). Retrieved July 4, 2017 from https://github.com/MichaelTaylor3D/UnityGPSConverterGoogle Scholar
- Unity Technologies. 2017. Unity3D. Game Engine. (2017). Retrieved July 4, 2017 from https://unity3d.com/Google Scholar
Index Terms
- Augmented invaders: a mixed reality multiplayer outdoor game
Recommendations
Developing an augmented reality racing game
INTETAIN '08: Proceedings of the 2nd international conference on INtelligent TEchnologies for interactive enterTAINmentAugmented reality (AR) makes it possible to create games in which virtual objects are overlaid on the real world, and real objects are tracked and used to control virtual ones. We describe the development of an AR racing game created by modifying an ...
A survey of visual, mixed, and augmented reality gaming
Theoretical and Practical Computer Applications in EntertainmentVisual mixed and augmented realities have historically been applied to the gaming application domain. This article provides a survey of visual mixed and augmented reality gaming in both the academic and commercial contexts. There is an exploration of ...
Adding Force Feedback to Mixed Reality Experiences and Games using Electrical Muscle Stimulation
CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing SystemsWe present a mobile system that enhances mixed reality experiences and games with force feedback by means of electrical muscle stimulation (EMS). The benefit of our approach is that it adds physical forces while keeping the users' hands free to interact ...
Comments