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Foveated streaming of virtual reality videos

Published:12 June 2018Publication History

ABSTRACT

While Virtual Reality (VR) represents a revolution in the user experience, current VR systems are flawed on different aspects. The difficulty to focus naturally in current headsets incurs visual discomfort and cognitive overload, while high-end headsets require tethered powerful hardware for scene synthesis. One of the major solutions envisioned to address these problems is foveated rendering. We consider the problem of streaming stored 360° videos to a VR headset equipped with eye-tracking and foveated rendering capabilities. Our end research goal is to make high-performing foveated streaming systems allowing the playback buffer to build up to absorb the network variations, which is permitted in none of the current proposals. We present our foveated streaming prototype based on the FOVE, one of the first commercially available headsets with an integrated eye-tracker. We build on the FOVE's Unity API to design a gaze-adaptive streaming system using one low- and one high-resolution segment from which the foveal region is cropped with per-frame filters. The low- and high-resolution frames are then merged at the client to approach the natural focusing process.

References

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  1. Foveated streaming of virtual reality videos

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      • Published in

        cover image ACM Conferences
        MMSys '18: Proceedings of the 9th ACM Multimedia Systems Conference
        June 2018
        604 pages
        ISBN:9781450351928
        DOI:10.1145/3204949
        • General Chair:
        • Pablo Cesar,
        • Program Chairs:
        • Michael Zink,
        • Niall Murray

        Copyright © 2018 Owner/Author

        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 12 June 2018

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        Acceptance Rates

        Overall Acceptance Rate176of530submissions,33%

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