skip to main content
10.1145/3290605.3300243acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
research-article

TabletInVR: Exploring the Design Space for Using a Multi-Touch Tablet in Virtual Reality

Published:02 May 2019Publication History

ABSTRACT

Complex virtual reality (VR) tasks, like 3D solid modelling, are challenging with standard input controllers. We propose exploiting the affordances and input capabilities when using a 3D-tracked multi-touch tablet in an immersive VR environment. Observations gained during semi-structured interviews with general users, and those experienced with 3D software, are used to define a set of design dimensions and guidelines. These are used to develop a vocabulary of interaction techniques to demonstrate how a tablet's precise touch input capability, physical shape, metaphorical associations, and natural compatibility with barehand mid-air input can be used in VR. For example, transforming objects with touch input, "cutting" objects by using the tablet as a physical "knife", navigating in 3D by using the tablet as a viewport, and triggering commands by interleaving bare-hand input around the tablet. Key aspects of the vocabulary are evaluated with users, with results validating the approach.

Skip Supplemental Material Section

Supplemental Material

paper013.mp4

mp4

53.2 MB

References

  1. Rahul Arora, Rubaiat Habib Kazi, Tovi Grossman, George Fitzmaurice, and Karan Singh. 2018. SymbiosisSketch: Combining 2D & 3D Sketching for Designing Detailed 3D Objects in Situ. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. ACM, 185. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Rahul Arora, Rubaiat Habib Kazi, Fraser Anderson, Tovi Grossman, Karan Singh, and George W Fitzmaurice. 2017. Experimental Evaluation of Sketching on Surfaces in VR. In Proceedings of the SIGCHI conference on Human factors in computing systems. 5643--5654. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Ilhan Aslan, Ida Buchwald, Philipp Koytek, and Elisabeth André. 2016. Pen+ Mid-Air: An Exploration of Mid-Air Gestures to Complement Pen Input on Tablets. In Proceedings of the 9th Nordic Conference on Human-Computer Interaction. ACM, 1. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Rob Aspin and Kien Hoang Le. 2007. Augmenting the CAVE: An initial study into close focused, inward looking, exploration in IPT systems. In Distributed Simulation and Real-Time Applications, 2007. DS-RT 2007. 11th IEEE International Symposium. IEEE, 217--224. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Hrvoje Benko, Christian Holz, Mike Sinclair, and Eyal Ofek. 2016. Normaltouch and texturetouch: High-fidelity 3d haptic shape rendering on handheld virtual reality controllers. In Proceedings of the 29th Annual Symposium on User Interface Software and Technology. ACM, 717--728. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Hrvoje Benko, Edward W Ishak, and Steven Feiner. 2004. Collaborative mixed reality visualization of an archaeological excavation. In Proceedings of the 3rd IEEE/ACM international Symposium on Mixed and Augmented Reality. IEEE Computer Society, 132--140. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Hrvoje Benko, Edward W Ishak, and Steven Feiner. 2005. Crossdimensional gestural interaction techniques for hybrid immersive environments. In Virtual Reality, 2005. Proceedings. VR 2005. IEEE. IEEE, 209--216. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Mark Billinghurst, Sisinio Baldis, Lydia Matheson, and Mark Philips. 1997. 3D palette: a virtual reality content creation tool. In Proceedings of the ACM symposium on Virtual reality software and technology. ACM, 155--156. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Mark Billinghurst, Tham Piumsomboon, and Huidong Bai. 2014. Hands in space: Gesture interaction with augmented-reality interfaces. IEEE computer graphics and applications 34, 1 (2014), 77--80.Google ScholarGoogle Scholar
  10. Alexander Bornik, Reinhard Beichel, Ernst Kruijff, Bernhard Reitinger, and Dieter Schmalstieg. 2006. A hybrid user interface for manipulation of volumetric medical data. In 3D User Interfaces, 2006. 3DUI 2006. IEEE Symposium on. IEEE, 29--36. Google ScholarGoogle Scholar
  11. Doug A Bowman, Mehdi Setareh, Márcio Serolli Pinho, Ndiwalana Ali, Alex Kalita, Yunha Lee, John Lucas, Matthew Gracey, Malini Kothapalli, Qinwei Zhu, et al. 2003. Virtual-SAP: an immersive tool for visualizing the response of building structures to environmental conditions. In Virtual Reality, 2003. Proceedings. IEEE. IEEE, 243--250. Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Jeff Butterworth, Andrew Davidson, Stephen Hench, and Marc T Olano. 1992. 3DM: A three dimensional modeler using a head-mounted display. In Proceedings of the 1992 symposium on Interactive 3D graphics. ACM, 135--138. Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. William Buxton and Brad Myers. 1986. A study in two-handed input. In ACM SIGCHI Bulletin, Vol. 17. ACM, 321--326. Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Li-Chieh Chen, Yun-Maw Cheng, Po-Ying Chu, and Frode Eika Sandnes. 2016. The Common Characteristics of User-Defined and MidAir Gestures for Rotating 3D Digital Contents. In International Conference on Universal Access in Human-Computer Interaction. Springer, 15--22.Google ScholarGoogle Scholar
  15. Michael Chen, S Joy Mountford, and Abigail Sellen. 1988. A study in interactive 3-D rotation using 2-D control devices. ACM SIGGRAPH Computer Graphics 22, 4 (1988), 121--129. Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. Inrak Choi, Eyal Ofek, Hrvoje Benko, Mike Sinclair, and Christian Holz. 2018. CLAW: A Multifunctional Handheld Haptic Controller for Grasping, Touching, and Triggering in Virtual Reality. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. ACM, 654. Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. Bruno R De Araùjo, Géry Casiez, and Joaquim A Jorge. 2012. Mockup builder: direct 3d modeling on and above the surface in a continuous interaction space. In Proceedings of Graphics Interface 2012. Canadian Information Processing Society, 173--180. Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. Barrett Ens, Juan David Hincapié-Ramos, and Pourang Irani. 2014. Ethereal planes: a design framework for 2D information space in 3D mixed reality environments. In Proceedings of the 2nd ACM symposium on Spatial user interaction. ACM, 2--12. Google ScholarGoogle ScholarDigital LibraryDigital Library
  19. Ajoy S Fernandes and Steven K Feiner. 2016. Combating VR sickness through subtle dynamic field-of-view modification. In 3D User Interfaces (3DUI), 2016 IEEE Symposium on. IEEE, 201--210.Google ScholarGoogle Scholar
  20. James D Foley, Victor L Wallace, and Peggy Chan. 1984. The human factors of computer graphics interaction techniques. IEEE computer Graphics and Applications 4, 11 (1984), 13--48. Google ScholarGoogle ScholarDigital LibraryDigital Library
  21. Cédric Foucault, Manfred Micaux, David Bonnet, and Michel Beaudouin-Lafon. 2014. SPad: a bimanual interaction technique for productivity applications on multi-touch tablets. In CHI'14 Extended Abstracts on Human Factors in Computing Systems. ACM, 1879--1884. Google ScholarGoogle ScholarDigital LibraryDigital Library
  22. Jens Grubert, Lukas Witzani, Eyal Ofek, Michel Pahud, Matthias Kranz, and Per Ola Kristensson. 2018. Text Entry in Immersive Head-Mounted Display-Based Virtual Reality Using Standard Keyboards. 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (2018), 159-- 166.Google ScholarGoogle Scholar
  23. Yves Guiard. 1987. Asymmetric division of labor in human skilled bimanual action: The kinematic chain as a model. Journal of motor behavior 19, 4 (1987), 486--517.Google ScholarGoogle ScholarCross RefCross Ref
  24. Genesis Virtual Guide. 2018. Genesis Virtual Guide. (2018). https: //www.youtube.com/watch?v=hDxOX8LYKHs.Google ScholarGoogle Scholar
  25. Chris Harrison, Julia Schwarz, and Scott E Hudson. 2011. TapSense: enhancing finger interaction on touch surfaces. In Proceedings of the 24th annual ACM symposium on User interface software and technology. ACM, 627--636. Google ScholarGoogle ScholarDigital LibraryDigital Library
  26. Otmar Hilliges, Shahram Izadi, Andrew D Wilson, Steve Hodges, Armando Garcia-Mendoza, and Andreas Butz. 2009. Interactions in the air: adding further depth to interactive tabletops. In Proceedings of the 22nd annual ACM symposium on User interface software and technology. ACM, 139--148. Google ScholarGoogle ScholarDigital LibraryDigital Library
  27. Ken Hinckley, Michel Pahud, Hrvoje Benko, Pourang Irani, Francois Guimbretiere, Marcel Gavriliu, Xiang'Anthony' Chen, Fabrice Matulic, William Buxton, and Andrew Wilson. 2014. Sensing techniques for tablet+ stylus interaction. In Proceedings of the 27th annual ACM symposium on User interface software and technology. ACM, 605--614. Google ScholarGoogle ScholarDigital LibraryDigital Library
  28. Ken Hinckley, Randy Pausch, Dennis Proffitt, and Neal F Kassell. 1998. Two-handed virtual manipulation. ACM Transactions on ComputerHuman Interaction (TOCHI) 5, 3 (1998), 260--302. Google ScholarGoogle ScholarDigital LibraryDigital Library
  29. Ken Hinckley, Koji Yatani, Michel Pahud, Nicole Coddington, Jenny Rodenhouse, Andy Wilson, Hrvoje Benko, and Bill Buxton. 2010. Pen+ touch= new tools. In Proceedings of the 23nd annual ACM symposium on User interface software and technology. ACM, 27--36. Google ScholarGoogle ScholarDigital LibraryDigital Library
  30. HTC. 2017. "Introducing the Logitech BRIDGE SDK". (2 November 2017). Retrieved Mar 31, 2018 from https://blog.vive.com/us/2017/11/ 02/introducing-the-logitech-bridge-sdk/.Google ScholarGoogle Scholar
  31. Hessam Jahani and Manolya Kavakli. 2017. Exploring a user-defined gesture vocabulary for descriptive mid-air interactions. Cognition, Technology & Work 20 (2017), 11--22. Google ScholarGoogle ScholarDigital LibraryDigital Library
  32. Daniel F Keefe, Robert C Zeleznik, and David H Laidlaw. 2007. Drawing on air: Input techniques for controlled 3D line illustration. IEEE Transactions on Visualization and Computer Graphics 13, 5 (2007), 1067-- 1081. Google ScholarGoogle ScholarDigital LibraryDigital Library
  33. Ji-Sun Kim, Denis Gracanin, Kresimir Matkovic, and Francis Quek. 2008. Finger Walking in Place (FWIP): A traveling technique in virtual environments. In International Symposium on Smart Graphics. Springer, 58--69. Google ScholarGoogle ScholarDigital LibraryDigital Library
  34. Robert W Lindeman, John L Sibert, and James K Hahn. 1999. Handheld windows: towards effective 2D interaction in immersive virtual environments. In Virtual Reality, 1999. Proceedings., IEEE. IEEE, 205-- 212. Google ScholarGoogle ScholarDigital LibraryDigital Library
  35. Robert W Lindeman, John L Sibert, and James K Hahn. 1999. Towards usable VR: an empirical study of user interfaces for immersive virtual environments. In Proceedings of the SIGCHI conference on Human Factors in Computing Systems. ACM, 64--71. Google ScholarGoogle ScholarDigital LibraryDigital Library
  36. Nicolai Marquardt, Ricardo Jota, Saul Greenberg, and Joaquim A Jorge. 2011. The continuous interaction space: interaction techniques unifying touch and gesture on and above a digital surface. In IFIP Conference on Human-Computer Interaction. Springer, 461--476. Google ScholarGoogle ScholarDigital LibraryDigital Library
  37. John C McClelland, Robert J Teather, and Audrey Girouard. 2017. HaptoBend: shape-changing passive haptic feedback in virtual reality. In Proceedings of the 5th Symposium on Spatial User Interaction. ACM, 82--90. Google ScholarGoogle ScholarDigital LibraryDigital Library
  38. Mark McGill, Daniel Boland, Roderick Murray-Smith, and Stephen Brewster. 2015. A dose of reality: Overcoming usability challenges in vr head-mounted displays. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. ACM, 2143--2152. Google ScholarGoogle ScholarDigital LibraryDigital Library
  39. Daniel Mendes, Filipe Relvas, Alfredo Ferreira, and Joaquim Jorge. 2016. The benefits of DOF separation in mid-air 3D object manipulation. In Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology. ACM, 261--268. Google ScholarGoogle ScholarDigital LibraryDigital Library
  40. Minecraft. 2018. Minecraft Wiki. (2018). https://minecraft.gamepedia. com/Block.Google ScholarGoogle Scholar
  41. Oculus. 2018. Oculus Locomotion. (2018). https://developer.oculus. com/design/latest/concepts/bp-locomotion.Google ScholarGoogle Scholar
  42. Thammathip Piumsomboon, Adrian Clark, Mark Billinghurst, and Andy Cockburn. 2013. User-defined gestures for augmented reality. In IFIP Conference on Human-Computer Interaction. Springer, 282--299. Google ScholarGoogle ScholarDigital LibraryDigital Library
  43. Ivan Poupyrev, Mark Billinghurst, Suzanne Weghorst, and Tadao Ichikawa. 1996. The go-go interaction technique: non-linear mapping for direct manipulation in VR. In Proceedings of the 9th annual ACM symposium on User interface software and technology. ACM, 79--80. Google ScholarGoogle ScholarDigital LibraryDigital Library
  44. Ivan Poupyrev, Numada Tomokazu, and Suzanne Weghorst. 1998. Virtual Notepad: handwriting in immersive VR. In Virtual Reality Annual International Symposium, 1998. Proceedings., IEEE 1998. IEEE, 126--132. Google ScholarGoogle ScholarDigital LibraryDigital Library
  45. Gerhard Reitmayr and Dieter Schmalstieg. 2001. Mobile collaborative augmented reality. In Augmented Reality, 2001. Proceedings. IEEE and ACM International Symposium on. IEEE, 114--123.Google ScholarGoogle ScholarCross RefCross Ref
  46. Élisabeth Rousset, François Bérard, and Michaël Ortega. 2014. Twofinger 3D rotations for novice users: surjective and integral interactions. In Proceedings of the 2014 International Working Conference on Advanced Visual Interfaces. ACM, 217--224. Google ScholarGoogle ScholarDigital LibraryDigital Library
  47. Jaime Ruiz, Yang Li, and Edward Lank. 2011. User-defined motion gestures for mobile interaction. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, 197--206. Google ScholarGoogle ScholarDigital LibraryDigital Library
  48. Markus Sareika and Dieter Schmalstieg. 2010. Bimanual handheld mixed reality interfaces for urban planning. In Proceedings of the International Conference on Advanced Visual Interfaces. ACM, 189--196. Google ScholarGoogle ScholarDigital LibraryDigital Library
  49. Peng Song, Wooi Boon Goh, William Hutama, Chi-Wing Fu, and Xiaopei Liu. 2012. A handle bar metaphor for virtual object manipulation with mid-air interaction. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, 1297--1306. Google ScholarGoogle ScholarDigital LibraryDigital Library
  50. Peng Song, Wooi Boon Goh, William Hutama, Chi-Wing Fu, and Xiaopei Liu. 2012. A handle bar metaphor for virtual object manipulation with mid-air interaction. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, 1297--1306. Google ScholarGoogle ScholarDigital LibraryDigital Library
  51. Richard Stoakley, Matthew J Conway, and Randy Pausch. 1995. Virtual reality on a WIM: interactive worlds in miniature. In Proceedings of the SIGCHI conference on Human factors in computing systems. ACM Press/Addison-Wesley Publishing Co., 265--272. Google ScholarGoogle ScholarDigital LibraryDigital Library
  52. Evan Strasnick, Christian Holz, Eyal Ofek, Mike Sinclair, and Hrvoje Benko. 2018. Haptic Links: Bimanual Haptics for Virtual Reality Using Variable Stiffness Actuation. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. ACM, 644. Google ScholarGoogle ScholarDigital LibraryDigital Library
  53. Hemant Bhaskar Surale, Fabrice Matulic, and Daniel Vogel. 2017. Experimental Analysis of Mode Switching Techniques in Touch-based User Interfaces. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems. ACM, 3267--3280. Google ScholarGoogle ScholarDigital LibraryDigital Library
  54. Ivan E Sutherland. 1965. The ultimate display. Multimedia: From Wagner to virtual reality (1965), 506--508.Google ScholarGoogle Scholar
  55. Zsolt Szalavári and Michael Gervautz. 1997. The Personal Interaction Panel - a Two-Handed Interface for Augmented Reality. Comput. Graph. Forum 16 (1997), 335--346.Google ScholarGoogle ScholarCross RefCross Ref
  56. Anthony Talvas. 2014. Bimanual haptic interaction with virtual environments. Ph.D. Dissertation. INSA de Rennes.Google ScholarGoogle Scholar
  57. HTC VIVE. 2018. HTC Custom Tracker. (2018). https: //dl.vive.com/Tracker/Guideline/HTC_Vive_Tracker_Developer_ Guidelines_v1.3.pdf.Google ScholarGoogle Scholar
  58. Julie Wagner, Stéphane Huot, and Wendy Mackay. 2012. BiTouch and BiPad: designing bimanual interaction for hand-held tablets. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, 2317--2326. Google ScholarGoogle ScholarDigital LibraryDigital Library
  59. Jia Wang and Robert Lindeman. 2014. Coordinated 3D interaction in tablet-and HMD-based hybrid virtual environments. In Proceedings of the 2nd ACM symposium on Spatial user interaction. ACM, 70--79. Google ScholarGoogle ScholarDigital LibraryDigital Library
  60. Eric Whitmire, Hrvoje Benko, Christian Holz, Eyal Ofek, and Mike Sinclair. 2018. Haptic Revolver: Touch, Shear, Texture, and Shape Rendering on a Reconfigurable Virtual Reality Controller. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. ACM, 86. Google ScholarGoogle ScholarDigital LibraryDigital Library
  61. Jacob O Wobbrock, Meredith Ringel Morris, and Andrew D Wilson. 2009. User-defined gestures for surface computing. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, 1083--1092. Google ScholarGoogle ScholarDigital LibraryDigital Library
  62. Siju Wu, Amine Chellali, Samir Otmane, and Guillaume Moreau. 2015. TouchSketch: a touch-based interface for 3D object manipulation and editing. In Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology. ACM, 59--68. Google ScholarGoogle ScholarDigital LibraryDigital Library
  63. Yukang Yan, Chun Yu, Xiaojuan Ma, Shuai Huang, Hasan Iqbal, and Yuanchun Shi. 2018. Eyes-Free Target Acquisition in Interaction Space around the Body for Virtual Reality. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. ACM, 42. Google ScholarGoogle ScholarDigital LibraryDigital Library
  64. Jingjie Zheng, Xiaojun Bi, Kun Li, Yang Li, and Shumin Zhai. 2018. M3 Gesture Menu: Design and Experimental Analyses of Marking Menus for Touchscreen Mobile Interaction. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. ACM, 249. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. TabletInVR: Exploring the Design Space for Using a Multi-Touch Tablet in Virtual Reality

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Conferences
      CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
      May 2019
      9077 pages
      ISBN:9781450359702
      DOI:10.1145/3290605

      Copyright © 2019 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 2 May 2019

      Permissions

      Request permissions about this article.

      Request Permissions

      Check for updates

      Qualifiers

      • research-article

      Acceptance Rates

      CHI '19 Paper Acceptance Rate703of2,958submissions,24%Overall Acceptance Rate6,199of26,314submissions,24%

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    HTML Format

    View this article in HTML Format .

    View HTML Format