skip to main content
10.1145/332040.332432acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
Article
Free Access

Hedonic and ergonomic quality aspects determine a software's appeal

Authors Info & Claims
Published:01 April 2000Publication History

ABSTRACT

The present study examines the role of subjectively perceived ergonomic quality (e.g. simplicity, controllability) and hedonic quality (e.g. novelty, originality) of a software system in forming a judgement of appeal. A hypothesised research model is presented. The two main research question are: (1) Are ergonomic and hedonic quality subjectively different quality aspects that can be independently perceived by the users? and (2) Is the judgement of appeal formed by combining and weighting ergonomic and hedonic quality and which weights are assigned?

The results suggest that both quality aspects can be independently perceived by users. Moreover, they almost equally contributed to the appeal of the tested software prototypes. A simple averaging model implies that both quality aspects will compensate each other.

Limitations and practical implication of the results are discussed.

References

  1. 1.Adams, E. and Sanders, E. An evaluation of the fun factor for the Microsoft EasyBall Mouse, in Proc. of the 39th Human Factors and Ergonomics Society Annual Meeting (1995), 311-315.Google ScholarGoogle ScholarCross RefCross Ref
  2. 2.Anderson, N. H. Foundations of information integration theory. Academic Press, New York, NY, 1981.Google ScholarGoogle Scholar
  3. 3.Berlyne, D. E. Curiosity and exploration. Science 153 (1968), 25-33.Google ScholarGoogle ScholarCross RefCross Ref
  4. 4.Bevan, N. and Macleod, M. Usability measurement in context. Behaviour & Information Technology 13 1&2 (1994), 132-145.Google ScholarGoogle Scholar
  5. 5.Burmester, M., Platz, A., Rudolph, U., and Wild, B. Aesthetic design -just an add on? in Proc. of the HC1 '99 (1999), 671-675. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. 6.Carroll, J. M. and Thomas, J. C. Fun. SIGCHI Bulletin 19 3 (1988), 21-24. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. 7.Csikszentmihalyi, M. Beyond Boredom and Anxiety. Jossey-Bass, San Francisco, 1975.Google ScholarGoogle Scholar
  8. 8.Davis, F. D., Bagozzi, R. P., and Warshaw, P. R. Extrinsic and Intrinsic Motivation to Use Computers in the Workplace. Journal of Applied Psychology 22 14 (1992), 1111-1132.Google ScholarGoogle Scholar
  9. 9.Fishbein, M. and Ajzen, I. Belief Attitude, Intention and Behavior. Addison-Wesley, Reading, MA, 1975.Google ScholarGoogle Scholar
  10. 10.Harrison, A. W. and Rainer, R. K. A general measure of user computing satisfaction. Computers in Human Behavior 12 1 (1996), 79-92.Google ScholarGoogle ScholarCross RefCross Ref
  11. 11.Hollnagel, E. Keep cool: The value of affective computer interfaces in a rational world. In Proc. of HCl International '99 (1999), 676-680. Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. 12.Igbaria, M., Schiffman, S. J., and Wieckowski, T. J. The respective roles of perceived usefulness and perceived fun in the acceptance of microcomputer technology. Behaviour & Information Technology 13 6 (1994), 349- 361.Google ScholarGoogle Scholar
  13. 13.ISO. ISO 9241: Ergonomic requirements for office work with visual display terminals. Part 11: Guidance on usability (1996), International Organization for Standardization.Google ScholarGoogle Scholar
  14. 14.Kim, J. and Moon, J. Y. Designing towards emotional usability in customer interfaces - trustworthiness of cyber-banking system interfaces. Interacting with Computers 10 (1998), 1-29.Google ScholarGoogle ScholarCross RefCross Ref
  15. 15.Kurosu, M. and Kashimura, K.: Apparent usability vs. inherent usability. In CHI '95 Conference Companion. (1995), 292-293. Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. 16.Laurel B. Computers as Theatre. Addison-Wesley, Reading, MA, 1993. Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. 17.Logan, R. J. Behavioral and emotional usability: Thomson Consumer Electronics, in M. Wiklund (ed.) Usability in Practice. Academic Press, Cambridge, MA, 1994. Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. 18.Logan, R. J., Augaitis, S., and Renk, T. Design of simplified television remote controls: a case for behavioral and emotional usability, in Proc. of the 38th Human Factors and Ergonomics Society Annual Meeting (1994), 365-369.Google ScholarGoogle ScholarCross RefCross Ref
  19. 19.Malone, T. W. Toward a theory of intrinsically motivating instruction. Cognitive Science 4 (1981), 333-369.Google ScholarGoogle ScholarCross RefCross Ref
  20. 20.Malone, T. W. Heuristics for designing enjoyable user interfaces: Lessons from computer games, in J. C. Thomas and M. L. Schneider (eds.) Human Factors in Computer Systems. Ablex, Norwood, NJ, 1984. Google ScholarGoogle ScholarDigital LibraryDigital Library
  21. 21.Thurstone, L. L. Multiple factor analysis: A development and expansion of vectors of the mind. University of Chicago Press, Chicago, 1947.Google ScholarGoogle Scholar
  22. 22.Tractinsky, N. Aesthetics and Apparent Usability: Empirically Assessing Cultural and Methodological issues, in Proc. of the CHI '97 (1997), 115-122. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Hedonic and ergonomic quality aspects determine a software's appeal

      Recommendations

      Comments

      Login options

      Check if you have access through your login credentials or your institution to get full access on this article.

      Sign in
      • Published in

        cover image ACM Conferences
        CHI '00: Proceedings of the SIGCHI conference on Human Factors in Computing Systems
        April 2000
        587 pages
        ISBN:1581132166
        DOI:10.1145/332040

        Copyright © 2000 ACM

        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

        Publisher

        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 1 April 2000

        Permissions

        Request permissions about this article.

        Request Permissions

        Check for updates

        Qualifiers

        • Article

        Acceptance Rates

        CHI '00 Paper Acceptance Rate72of336submissions,21%Overall Acceptance Rate6,199of26,314submissions,24%

        Upcoming Conference

        CHI '24
        CHI Conference on Human Factors in Computing Systems
        May 11 - 16, 2024
        Honolulu , HI , USA

      PDF Format

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader