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A discussion of cybersickness in virtual environments

Published:01 January 2000Publication History
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Abstract

An important and troublesome problem with current virtual environment (VE) technology is the tendency for some users to exhibit symptoms that parallel symptoms of classical motion sickness both during and after the VE experience. This type of sickness, cybersickness, is distinct from motion sickness in that the user is often stationary but has a compelling sense of self motion through moving visual imagery. Unfortunately, there are many factors that can cause cybersickness and there is no foolproof method for eliminating the problem. In this paper, I discuss a number of the primary factors that contribute to the cause of cybersickness, describe three conflicting cybersickness theories that have been postulated, and discuss some possible methods for reducing cybersickness in VEs.

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  1. A discussion of cybersickness in virtual environments

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      cover image ACM SIGCHI Bulletin
      ACM SIGCHI Bulletin  Volume 32, Issue 1
      Jan. 2000
      79 pages
      ISSN:0736-6906
      DOI:10.1145/333329
      Issue’s Table of Contents

      Copyright © 2000 Author

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 1 January 2000

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