skip to main content
10.1145/3334480.3375199acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
extended-abstract

Case Study: Creating Embodied Interaction with Learning Intangible Cultural Heritage through WebAR

Authors Info & Claims
Published:25 April 2020Publication History

ABSTRACT

This paper presents a case study using a WebAR-based application for learning intangible cultural heritage. This study highlights the embodied interaction perspective for assisted learning of intangible cultural heritage. A practice-based qualitative analysis contributed to the human-computer interaction and suggests further design methodologies for holistic collaborative design.

References

  1. D. Lowenthal, "Natural and cultural heritage," Int. J. Herit. Stud., 2005.Google ScholarGoogle ScholarCross RefCross Ref
  2. M. Ott and F. Pozzi, "Towards a new era for cultural heritage education: Discussing the role of ICT," Comput. Human Behav., vol. 27, no. 4, pp. 1365--1371, 2011.Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. K. E. Kuah and Z. Liu, "Intangible cultural heritage in contemporary China and Hong Kong: An introductory overview," in Intangible Cultural Heritage in Contemporary China: The Participation of Local Communities, 2016.Google ScholarGoogle Scholar
  4. UNESCO, "Convention for the Safeguarding of the Intangible Cultural Heritage," in World Heritage Convention, 2003.Google ScholarGoogle Scholar
  5. Z. Lu, M. Annett, M. Fan, and D. Wigdor, "I feel it is my responsibility to stream': Streaming and Engaging with Intangible Cultural Heritage through Livestreaming," in Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems - CHI '19, 2019, pp. 1--14.Google ScholarGoogle Scholar
  6. A. Grammatikopoulou, S. Laraba, O. Sahbenderoglu, K. Dimitropoulos, S. Douka, and N. Grammalidis, "An adaptive framework for the creation of exergames for intangible cultural heritage (ICH) education," J. Comput. Educ., 2019.Google ScholarGoogle ScholarCross RefCross Ref
  7. M. K. Bekele, R. Pierdicca, E. Frontoni, E. S. Malinverni, and J. Gain, "A survey of augmented, virtual, and mixed reality for cultural heritage," Journal on Computing and Cultural Heritage. 2018.Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. P. Dourish, "Where the Action Is: The Foundations of Embodied Interaction," Where action is Found. embodied Interact., vol. 36, no. 3, p. 233, 2001.Google ScholarGoogle Scholar
  9. S. Valenstein, "A Handbook of Chinese Ceramics: Revised and Enlarged Edition." p. 383, 1988.Google ScholarGoogle Scholar
  10. J. Corbin and A. Strauss, Basics of Qualitative Research (3rd ed.): Techniques and Procedures for Developing Grounded Theory. 2012.Google ScholarGoogle Scholar
  11. W. Wang, N. Bryan-Kinns, and J. G. Sheridan, "On the role of in-situ making and evaluation in designing across cultures," CoDesign, vol. 00, no. 00, pp. 1--18, 2019.Google ScholarGoogle ScholarCross RefCross Ref
  12. M. Novotný, J. Lacko, and M. Samuelík, "Applications of multi-touch augmented reality system in education and presentation of virtual heritage," in Procedia Computer Science, 2013.Google ScholarGoogle Scholar

Index Terms

  1. Case Study: Creating Embodied Interaction with Learning Intangible Cultural Heritage through WebAR

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Conferences
      CHI EA '20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems
      April 2020
      4474 pages
      ISBN:9781450368193
      DOI:10.1145/3334480

      Copyright © 2020 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 25 April 2020

      Check for updates

      Qualifiers

      • extended-abstract

      Acceptance Rates

      Overall Acceptance Rate6,164of23,696submissions,26%

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    HTML Format

    View this article in HTML Format .

    View HTML Format