- 1. Beardsley, Paul, Phil Torr and Andrew Zisserman. "3D Model Acquisition from Extended Image Sequences" in Proceedings European Conference on Computer Vision, pp. 683-695, 1996. Google ScholarDigital Library
- 2. Debevec, Paul. "Rendering Synthetic Objects into Real Scenes: Bridging Traditional and Image-based Graphics with Global Illumination and High Dynamic Range Photography" SIGGRAPH 98 Conference Proceedings, pp. 189-198, July 1998. Google ScholarDigital Library
- 3. Debevec, Paul E., Yizhou Yu and George D. Borshukov. "Efficient View-Dependent Image-Based Rendering with Projective Texture-Mapping," in 9th Eurographics Workshop on Rendering, pp.105-116, June 1998.Google Scholar
- 4. Faugeras, Olivier. Three-Dimensional Computer Vision, MIT Press, 1993. Google ScholarDigital Library
- 5. Gortler, Steven J., Radek Grzeszczuk, Richard Szeliski, Michael F. Cohen."The Lumigraph," SIGGRAPH 96 Conference Proceedings, 1996, pp. 43-54. Google ScholarDigital Library
- 6. Kruppa, E. "Zur Ermittlung eines Objectes aus zwei Perspektiven mit innerer Orientierung" in Sitz.-Ber. Akad. Wiss., Wien, Math. Naturw. Kl., Abt. 11a., pp. 1939-1948, 1913.Google Scholar
- 7. Kanade, T. et al. "Constructing Virtual Worlds Using Dense Stereo," Proceedings of Sixth IEEE International Conference on Computer Vision (ICCV'98), Bombay, India, January 1998, pp. 3-10. Google ScholarDigital Library
- 8. Laveau, Stephane and Olivier Faugeras. "3D scene representation as a collection of images," Proceedings of 12th International Conference on Pattern Recognition, pp. 689-691, 1994.Google Scholar
- 9. Levoy, Marc and Pat Hanrahan. "Light Field Rendering," SIGGRAPH 96 Conference Proceedings, 1996, pp. 31-42. Google ScholarDigital Library
- 10. Marschner, Stephen. Inverse Rendering for Computer Graphics, Ph.D. thesis, Cornell University, August 1998, see http://www.graphics.cornell.edu/pubs/ 1998/Mar98.html. Google ScholarDigital Library
- 11. Marschner, Stephen R., Stephen H. Westin, Eric P. F. Lafortune, Kenneth E. Torrance and Donald P. Greenberg. "Image-based BRDF Measurement Including Human Skin," in Eurographics Rendering Workshop 1999, June 1999. Google ScholarDigital Library
- 12. McMillan, Leonard and Gary Bishop. "Plenoptic Modeling: An Image-Based Rendering System," SIGGRAPH 95 Conference Proceedings, pp. 39-46, 1995. Google ScholarDigital Library
- 13. Sato, Yoichi, Mark D. Wheeler and Katsushi Ikeuchi. "Object Shape and Reflectance Modeling from Observation," SIGGRAPH 97 Conference Proceedings, 1997, pp. 379-387. Google ScholarDigital Library
- 14. Seitz, S. M. and C. R. Dyer. "Photorealistic Scene Reconstruction by Voxel Coloring," International Journal of Computer Vision, pp. 1-23, Volume 35, Number 2, 1999. Google ScholarDigital Library
- 15. Szeliski, Richard. "Rapid Octree Construction from Image Sequences," CVGIP: Image Understanding, Volume 58, Number 1, July 1993, pp. 23-32. Google ScholarDigital Library
- 16. Williams, Lance and Shenchang Eric Chen. "View Interpolation for Image Synthesis" SIGGRAPH 93 Conference Proceedings, 1993. Google ScholarDigital Library
- 17. Yu, Yizhou, Paul Debevec, Jitendra Malik and Tim Hawkins. "Inverse Global Illumination: Recovering Reflectance Models of Real Scenes from Photographs," SIGGRAPH 99 Conference Proceedings, pp. 215-224, August 1999. Google ScholarDigital Library
- 18. Zabih, Ramin and John Woodfill. "Non-parametric local transforms for computing visual correspondence," ECCV, Springer Verlag, May 1994, pp. 151-158. Google ScholarDigital Library
Index Terms
- Image-based modeling and lighting
Recommendations
Spatial image based lighting
SIGGRAPH '07: ACM SIGGRAPH 2007 postersWhen compositing computer generated imagery into photographed scenes, image based lighting (IBL) [Debevec 1998] is used so that synthetic and real objects are consistently illuminated. Traditional IBL takes light captured from a single point in space ...
Photometric Image-Based Rendering for Virtual Lighting Image Synthesis
IWAR '99: Proceedings of the 2nd IEEE and ACM International Workshop on Augmented RealityA concept named Photometric Image-Based Rendering (PIBR) is introduced for a seamless augmented reality. The PIBR is defined as Image-Based Rendering which covers appearance changes caused by the lighting condition changes, while Geometric Image-Based ...
Fast Height-Field Rendering under Image-Based Lighting
PACIFIC_GRAPHICS '10: Proceedings of the 2010 18th Pacific Conference on Computer Graphics and ApplicationsWe propose a new fast height-field rendering method for Image-Based Lighting. Our approach approximates the environmental illumination using spherical radial basis functions (SRBFs). We approximate the integrand of the rendering equation as a sum of ...
Comments