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The building blocks of experience: an early framework for interaction designers

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Published:01 August 2000Publication History

ABSTRACT

Design activity has recently attempted to embrace designing the user experience. Designers need to demystify how we design for user experience and how the products we design achieve specific user experience goals. This paper proposes an initial framework for understanding experience as it relates to user-product interactions. We propose a system for talking about experience, and look at what influences experience and qualities of experience. The framework is presented as a tool to understand what kinds of experiences products evoke.

References

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      • Published in

        cover image ACM Conferences
        DIS '00: Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
        August 2000
        456 pages
        ISBN:1581132190
        DOI:10.1145/347642

        Copyright © 2000 ACM

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 1 August 2000

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        DIS '00 Paper Acceptance Rate48of127submissions,38%Overall Acceptance Rate1,158of4,684submissions,25%

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