skip to main content
10.1145/364338.364350acmconferencesArticle/Chapter ViewAbstractPublication Pagesi3dConference Proceedingsconference-collections
Article

Streaming QSplat: a viewer for networked visualization of large, dense models

Published:01 March 2001Publication History
First page image

References

  1. Abadjev 99.Abadjev, V., del Rosario, M., Lebedev, A., Migdal, A., and Paskhaver, V. "MetaStream," Proc. VRML, 1999. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Aliaga 99.Aliaga,D.,Cohen,J.,Wilson,A.,Baker,E.,Zhang,H.,Erikson, C., Ho, K., Hudson, T., Stuerzlinger, W., Bastos, R., Whitton, M., Brooks, F., and Manocha, D. "MMR: An Interactive Massive Model Rendering System Using Geometric and Image-Based Acceleration," Proc. Symposium on Interactive 3D Graphics, 1999. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Bier 93.Bier, E., Stone, M., Pier, K., Buxton, W., and DeRose, T. "Toolglass and Magic Lenses: The See-Through Interface," Proc. SIGGRAPH, 1993. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Certain 96.Certain, A., Popovi~, J, DeRose, T., Duchamp, T., Salesin, D., and Stuetzle, W. "Interactive Multiresolution Surface Viewing," Proc. SIG- GRAPH, 1996. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Cline 88.Cline, H. E., Lorensen, W. E., Ludke, S., Crawford, C. R., and Teeter, B. C. "Two Algorithms for the Three-Dimensional Reconstruction of Tomograms," Medical Physics, Vol. 15, No. 3, 1988.Google ScholarGoogle Scholar
  6. Cohen-Or 98.Cohen-Or, D. and Zadicario, E. "Visibility Streaming for Network-based Walkthroughs," Proc. Graphics Interface, 1998.Google ScholarGoogle Scholar
  7. Curless 96.Curless, B. and Levoy, M. "A Volumetric Method for Building Complex Models from Range Images," Proc. SIGGRAPH, 1996. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Eck 95.Eck, M., DeRose, T., Duchamp, T., Hoppe, H., Lounsbery, M., and Stuetzle, W. "Multiresolution Analysis of Arbitrary Meshes," Proc. SIG- GRAPH, 1995. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Fielding 97.Fielding, R., Gettys, J., Mogul, J., Frystyk, H., Berners-Lee, T. "Hypertext Transfer Protocol - HTTP/1.1," RFC 2068, UC Irvine, DEC, MIT/LCS, 1997. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Funkhouser 92.Funkhouser, T., S~quin, C., and Teller, S. "Management of Large Amounts of Data in Interactive Building Walkthroughs," Proc. Symposium on Interactive 3D Graphics, 1992. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Funkhouser 96.Funkhouser, T. "Database Management for Interactive Display of Large Architectural Models," Proc. Graphics Interface, 1996. Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Gueziec 99.Gueziec, A., Taubin, G., Horn, B., and Lazarus, F. "A Framework for Streaming Geometry in VRML," IEEE Computer Graphics & Applications, Vol. 19, No. 2, 1999. Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. Hoppe 96.Hoppe, H. "Progressive Meshes," Proc. SIGGRAPH, 1996. Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Huffman 52.Huffman, D. "A Method for the Construction of Minimum Redundancy Codes," Proc. IRE, Vol. 40, No. 9, 1952.Google ScholarGoogle Scholar
  15. Khodakovsky 00.Khodakovsky, A., Schr~der, P., and Sweldens, W. "Progressive Geometry Compression," Proc. SIGGRAPH, 2000. Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. Laur 91.Laur, D. and Hanrahan, P. "Hierarchical Splatting: A Progressive Refinement Algorithm for Volume Rendering," Proc. SIGGRAPH, 1991. Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. Levoy 00.Levoy, M., Pulli, K., Curless, B., Rusinkiewicz, S., Koller, D., Pereira, L., Ginzton, M., Anderson, S., Davis, J., Ginsberg, J., Shade, J., and Fulk, D. "The Digital Michelangelo Project: 3D Scanning of Large Statues," Proc. SIGGRAPH, 2000. Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. Octree.Octree Corporation, Inc., "Octree Graphics," Web page: http://www.octree.com/graphics.shtmlGoogle ScholarGoogle Scholar
  19. Pajarola 00.Pajarola, R. and Rossignac, J. "Compressed Progressive Meshes," IEEE Transactions on Visualization and Computer Graphics, Vol. 6, No. 1, 2000. Google ScholarGoogle ScholarDigital LibraryDigital Library
  20. Prince 00.Prince, C. Progressive Meshes for Large Models of Arbitrary Topology, M. S. Dissertation, University of Washington, 2000.Google ScholarGoogle Scholar
  21. RealityWave.RealityWave, Inc., "VizStream Technology," Web page: http://www.realitywave.com/technology.aspGoogle ScholarGoogle Scholar
  22. Rusinkiewicz 00.Rusinkiewicz, S. and Levoy, M. "QSplat: A Multiresolution Point Rendering System for Large Meshes," Proc. SIGGRAPH, 2000. Google ScholarGoogle ScholarDigital LibraryDigital Library
  23. Taubin 98.Taubin, G. and Rossignac, J. "Geometric Compression Through Topological Surgery," ACM Trans. on Graphics, Vol. 17, No. 2, 1998. Google ScholarGoogle ScholarDigital LibraryDigital Library
  24. VRML 97.Virtual Reality Modeling Language, ISO/IEC Standard 14772- 1:1997.Google ScholarGoogle Scholar

Index Terms

  1. Streaming QSplat: a viewer for networked visualization of large, dense models

            Recommendations

            Comments

            Login options

            Check if you have access through your login credentials or your institution to get full access on this article.

            Sign in
            • Published in

              cover image ACM Conferences
              I3D '01: Proceedings of the 2001 symposium on Interactive 3D graphics
              March 2001
              270 pages
              ISBN:1581132921
              DOI:10.1145/364338

              Copyright © 2001 ACM

              Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

              Publisher

              Association for Computing Machinery

              New York, NY, United States

              Publication History

              • Published: 1 March 2001

              Permissions

              Request permissions about this article.

              Request Permissions

              Check for updates

              Qualifiers

              • Article

              Acceptance Rates

              I3D '01 Paper Acceptance Rate31of84submissions,37%Overall Acceptance Rate148of485submissions,31%

            PDF Format

            View or Download as a PDF file.

            PDF

            eReader

            View online with eReader.

            eReader