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A muscle model for animation three-dimensional facial expression

Published:01 August 1987Publication History

ABSTRACT

The development of a parameterized facial muscle process, that incorporates the use of a model to create realistic facial animation is described.Existing methods of facial parameterization have the inherent problem of hard-wiring performable actions. The development of a muscle process that is controllable by a limited number of parameters and is non-specific to facial topology allows a richer vocabulary and a more general approach to the modelling of the primary facial expressions.A brief discussion of facial structure is given, from which a method for a simple modelling of a muscle process that is suitable for the animation of a number of divergent facial types is described.

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  1. A muscle model for animation three-dimensional facial expression

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            cover image ACM Conferences
            SIGGRAPH '87: Proceedings of the 14th annual conference on Computer graphics and interactive techniques
            August 1987
            352 pages
            ISBN:0897912276
            DOI:10.1145/37401

            Copyright © 1987 ACM

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            Association for Computing Machinery

            New York, NY, United States

            Publication History

            • Published: 1 August 1987

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            SIGGRAPH '87 Paper Acceptance Rate33of140submissions,24%Overall Acceptance Rate1,822of8,601submissions,21%

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